Talents
Every class talent in the game. You earn 8 talent points on the way to level 12, so a build is a small set of deliberate picks — each branch unlocks at its own character level, and some branches make you choose one option over another.
Stonebreaker Counter
After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.
Stonebreaker Edge
Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Storm Impact
Reduces the dodge distance of enemies hit by Stardust Tempest.
Sturdy Shield
Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.
Succor
Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.
Sudden Edge
Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.
Summon Flameblade
Flameblade deals a portion of damage as True DMG.
Super Armor Armament
Gain Super Armor while casting Hammer Dash.
Survival Instinct
When Energy is low, increases Energy Recovery Speed.
Sustain
The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Swift Exit
Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Swift Sneak
Sneak allows you to quickly enter a Stealth state.
Swift Strike
Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.
Swift Vanguard
Intervene also grants an additional boost to the ally's Movement Speed.
Sword Edge
Sword attacks from skills also grant 1 stack of Sword Tip on hit.
Synergy
While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Tactical Adjustments
Increases Movement Speed when shooting.
Tactical Prep
A successful parry greatly reduces this skill's remaining cooldown once.
Teleport Blessing
After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.
Thunder Roar
Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.
Thunderous Hammer
When a charged attack hits, it reduces the cooldown of Earthshaker.
Titan Hammer Strike
When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Major Action hits accumulate 1 Stun stack, while Minor Action and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.
Unbreakable
Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.
Unending Torrent
Stardust Torrent can be guided into a stronger stage.
Unobstructed Passage
Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.
Unstoppable
When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.
Unstoppable
Gain Super Armor for a short time when casting Spinning Slash.
Unstoppable
Branched counterattacks after a successful parry grant Super Armor.
Unstoppable Edge
Sky Piercer's Physical Damage is partially converted to True Damage.
Vault
Increases the dash distance of [Rune: Stun].
Vision Plunder
Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Vitality Chant
Dodging does not interrupt chanting. This effect has a cooldown.
Vitality Heal
Restore Energy while Mistwalk is active.
Whiplash
The final strike of Radiant Retribution can execute enemies affected by Wither.
Whirling Edge
Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Whirling Technique
After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.
Wild Slash
Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.
Will to Survive
Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.
Woodling Bane
Greatly increases damage dealt to Returner Woodlings.
Wound Buildup
When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 10 stacks, it detonates and deals True Damage to the target.
Wound Infection
Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.