Talents

Every class talent in the game. You earn 8 talent points on the way to level 12, so a build is a small set of deliberate picks — each branch unlocks at its own character level, and some branches make you choose one option over another.

Stonebreaker Counter icon

Stonebreaker Counter

Mercenary · Stonebreaker Slash Enhancement · Lv 4

After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.

Locks out Sudden Edge
Stonebreaker Edge icon

Stonebreaker Edge

Mercenary · Stonebreaker Slash Enhancement · Lv 4

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Requires Sudden Edge
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Storm Impact

Sorcerer · Illusion · Lv 8

Reduces the dodge distance of enemies hit by Stardust Tempest.

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Sturdy Shield

Mercenary · Block Mastery · Lv 6

Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.

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Succor

Withered Knight · Intervene Enhancement · Lv 10

Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.

Requires Swift Vanguard
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Sudden Edge

Mercenary · Stonebreaker Slash Enhancement · Lv 4

Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.

Locks out Stonebreaker Counter
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Summon Flameblade

Sorcerer · Fire · Lv 3

Flameblade deals a portion of damage as True DMG.

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Super Armor Armament

Mercenary · Hammer Dash Enhancement · Lv 5

Gain Super Armor while casting Hammer Dash.

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Survival Instinct

Sorcerer · Handy Technique · Lv 9

When Energy is low, increases Energy Recovery Speed.

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Sustain

Seer · Path of Asceticism · Lv 9

The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.

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Swift Exit

Mercenary · Woodling Expert · Lv 10

Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.

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Swift Sneak

Shadowstrix · Stealth Enhancement 2 · Lv 8

Sneak allows you to quickly enter a Stealth state.

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Swift Strike

Sorcerer · Quench · Lv 5

Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.

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Swift Vanguard

Withered Knight · Intervene Enhancement · Lv 10

Intervene also grants an additional boost to the ally's Movement Speed.

Requires Guardian
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Sword Edge

Mercenary · Weapon Mastery · Lv 2

Sword attacks from skills also grant 1 stack of Sword Tip on hit.

Locks out Shield Buildup
Allocated by 19 of 76 Mercenary preset builds
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Synergy

Seer · Counter Rune · Lv 6

While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.

Allocated by 19 of 76 Seer preset builds
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Tactical Adjustments

Blackarrow · Swift Shot · Lv 8

Increases Movement Speed when shooting.

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Tactical Prep

Withered Knight · Parry Enhancement · Lv 4

A successful parry greatly reduces this skill's remaining cooldown once.

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Teleport Blessing

Shadowstrix · Phantom Shift Enhancement · Lv 7

After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.

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Thunder Roar

Sorcerer · Lightning · Lv 6

Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.

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Thunderous Hammer

Mercenary · Earthshaker Enhancement · Lv 7

When a charged attack hits, it reduces the cooldown of Earthshaker.

Requires Leap Step
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Titan Hammer Strike

Mercenary · Consecutive Attacks · Lv 2

When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Major Action hits accumulate 1 Stun stack, while Minor Action and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.

Requires Combo Energy Recovery
Allocated by 19 of 76 Mercenary preset builds
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Unbreakable

Withered Knight · Sacred Bulwark Enhancement · Lv 7

Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.

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Unending Torrent

Sorcerer · Illusion · Lv 8

Stardust Torrent can be guided into a stronger stage.

Allocated by 10 of 38 Sorcerer preset builds
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Unobstructed Passage

Sorcerer · Way of Discipline 1 · Lv 7

Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.

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Unstoppable

Mercenary · Weapon Mastery · Lv 2

When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.

Requires Hammer of Convergence
Allocated by 19 of 76 Mercenary preset builds
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Unstoppable

Shadowstrix · Spinning Slash Enhancement · Lv 4

Gain Super Armor for a short time when casting Spinning Slash.

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Unstoppable

Withered Knight · Parry Enhancement · Lv 4

Branched counterattacks after a successful parry grant Super Armor.

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Unstoppable Edge

Blackarrow · Mighty Archer · Lv 5

Sky Piercer's Physical Damage is partially converted to True Damage.

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Vault

Seer · Enchantment Enhancement 2 · Lv 11

Increases the dash distance of [Rune: Stun].

Allocated by 18 of 76 Seer preset builds
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Vision Plunder

Seer · Blinding Rune Enhancement · Lv 4

Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.

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Vitality Chant

Sorcerer · Handy Technique · Lv 9

Dodging does not interrupt chanting. This effect has a cooldown.

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Vitality Heal

Sorcerer · Way of Discipline 2 · Lv 12

Restore Energy while Mistwalk is active.

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Whiplash

Withered Knight · Radiant Retribution Enhancement · Lv 3

The final strike of Radiant Retribution can execute enemies affected by Wither.

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Whirling Edge

Mercenary · Whirling Cut Enhancement · Lv 3

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Requires Fearless
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Whirling Technique

Mercenary · Whirling Cut Enhancement · Lv 3

After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.

Requires Foresight
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Wild Slash

Shadowstrix · Bloody Blade Dance Enhancement · Lv 2

Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.

Requires Bloodthirst Frenzy
Allocated by 19 of 76 Shadowstrix preset builds
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Will to Survive

Mercenary · Shield Slam Enhancement · Lv 7

Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.

Requires Bounce
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Woodling Bane

Mercenary · Woodling Expert · Lv 10

Greatly increases damage dealt to Returner Woodlings.

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Wound Buildup

Shadowstrix · Accumulated Damage Arcana · Lv 6

When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 10 stacks, it detonates and deals True Damage to the target.

Locks out Battle Frenzy
Allocated by 19 of 76 Shadowstrix preset builds
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Wound Infection

Shadowstrix · Smoke Bomb Enhancement · Lv 10

Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.