Mechanics guide

Monsters & AI

Five monster tiers, and an AI whose eyes and ears change depending on where it is in the raid.

Monster tiers

Monsters are categorised by tier: Normal, Mini-Elite, Elite, Big-Elite and Boss. Each carries an ability loadout — provoke, attack, hit-reaction (with different reactions when fighting one target versus several), spawn, lurk and strike-back abilities — plus patrol, chase and circling speeds.

Fog-aware perception

The standout AI feature: monster senses are zone-aware. Sight, hearing and lose-sight ranges each have three variants — a default, one for outside the safe circle, and one near an escape portal. A monster perceives you differently in the open, deep in the Golden Fog, and beside an exit.

On top of that they use vision cones with horizontal, elevation and depression angles, capped chase distance and time, and standoff behaviour — so line of sight, height and angle all matter when sneaking past.

More aggressive as the circle shrinks

Monster attack behaviour ramps up during the PvPvE phase and in special shrink rounds, and aggro can reset when the PvP phase begins. As the playable space contracts, the monsters get bolder — stacking pressure on top of the closing fog and other players.

Kill rewards

Each monster yields a kill score, experience and loot — with separate first-kill and season-phase awards, and its own drop-guarantee contribution. Monsters also have weapon and armour coefficients and a damage-suppression curve that tune how the shared combat model applies to them.

Frequently asked questions

Do monsters behave differently in the fog?

Yes. Their sight, hearing and lose-sight ranges have separate values for inside the safe circle, outside it, and near an escape portal, so they perceive you differently depending on the zone.

How this system behaves is reverse-engineered from Mistfall Hunter's own game code. Exact tuning numbers — stat values, drop rates and prices — are confirmed with the full release on July 29, 2026.