Loot is account-wide
Drops are tied to your account, not the single character that found them. A weapon that rolled for a class you aren't playing isn't wasted — you can equip it on that class later or list it on the auction house for currency. In a group, loot is shared rather than locked to whoever lands the kill, which is why an item meant for another class can land with a teammate.
The auction house listing band
Every tradable item carries three reference prices: a floor (the lowest you may list it for), a recommended price, and a ceiling (the highest allowed listing). You set your own price inside that band, so the actual market price is player-driven — these are the rails, not fixed values. The numbers below are from the demo build and scale with rarity.
| Rarity | List floor | Recommended | List ceiling |
|---|---|---|---|
| Holy | 300 | 1,500 | 50,000 |
| Legendary | 217–325 | 1,500 | 7,000–50,000 |
| Epic | 54–130 | 260–850 | 2,500–10,000 |
| Excellent | 54–81 | 280–350 | 900 |
| Rare | 32–49 | 70–100 | 400 |
| Common | 22–32 | 40–50 | 150 |
The wide gap between floor and ceiling — a Holy item can be listed anywhere from 300 to 50,000 — is what makes the market interesting: supply, demand and the affixes a piece rolled decide where in that band it actually sells.
What's tradable, what isn't
The overwhelming majority of weapons and armour are tradable across every rarity from Common to Holy. The clear exception is Damaged-tier gear, which is bound — broken-quality items can't be sold, so they're for use or salvage only.
Repair and durability
Gear degrades as you use it and must be repaired. Repair cost scales with the item's value, so maintaining a high-rarity set is a recurring drain on your currency — part of why over-investing in gear you then lose on a failed extraction stings. Budget for upkeep, not just the purchase.
Currencies
- Gyldenblod
- The core tradeable currency — 'the blood of fallen gods.' What the auction house and most transactions run on.
- Fate Coin
- A premium currency 'forged by the Goddess of Fate', tied to the card-draw / gacha systems rather than the open market.
- Soul Stones & scrap
- Crafting and salvage materials used to upgrade, reforge or break down gear.
See the Currencies reference for the full list. The split between an earnable trade currency and a premium gacha currency is the spine of the game's monetisation.
Frequently asked questions
Why can I sell gear my class can't even use?
Loot is account-wide, and nearly all gear is tradable. An off-class drop can be equipped on that class later or listed on the auction house for currency, so it's never wasted.
How much is a Legendary worth?
In the demo build a Legendary can be listed anywhere from a floor around 220–325 up to a ceiling of 7,000–50,000, with a recommended price of 1,500. The market is player-set within that band.
Is everything tradable?
Almost. Every rarity from Common to Holy is tradable; the exception is Damaged-tier gear, which is bound and can only be used or salvaged.
What's the main currency?
Gyldenblod is the core tradeable currency the auction house runs on. Fate Coin is a separate premium currency tied to the card-draw systems.
How this system behaves is reverse-engineered from Mistfall Hunter's own game code. Exact tuning numbers — stat values, drop rates and prices — are confirmed with the full release on July 29, 2026.