Sorcerer Talents
The Sorcerer has 32 talents across 9 branches — and you will only ever spend 8 points. Below: what unlocks at each level, the picks that lock out an alternative, and which talents the game's own preset builds actually take.
The budget
- Branches
- 9
- Talents
- 32
- Points by level 12
- 8
- You get to pick
- 25%
- First branch
- Level 2
- Last branch
- Level 12
Every talent costs exactly one point and none of them rank up, so the whole build is 8 yes/no picks out of 32. That is the constraint the rest of this page is about.
Unlocks by level
Points arrive on eight of the eleven levels — 4, 7 and 10 grant none — while branches keep opening all the way to level 12. So what you can reach runs ahead of what you can afford from the very first level, and the gap only widens: at the cap you hold 8 points against 32 available talents.
| Lv | Gained | Points | Available | Branch unlocked |
|---|---|---|---|---|
| 2 | +1 | 1 | 6 | Supreme Arcane |
| 3 | +1 | 2 | 8 | Fire |
| 4 | — | 2 | 10 | Ice |
| 5 | +1 | 3 | 14 | Quench |
| 6 | +1 | 4 | 17 | Lightning |
| 7 | — | 4 | 21 | Way of Discipline 1 |
| 8 | +1 | 5 | 24 | Illusion |
| 9 | +1 | 6 | 28 | Handy Technique |
| 10 | — | 6 | 28 | nothing new |
| 11 | +1 | 7 | 28 | nothing new |
| 12 | +1 | 8 | 32 | Way of Discipline 2 |
“Available” counts every talent in an unlocked branch, ignoring prerequisites — a talent behind another still needs its parent bought first, so the number you can genuinely reach is lower.
Choose one
Plan a build →One branch forces a choice: taking one of these talents locks out the others in its group for that character. Everything else on this page is just a question of points — these are the only picks that close a door.
Hold Fn to skip the chanting phase. This effect has a cooldown.
Taken by 19 of 38 preset builds
Increase Movement Speed after casting an Elemental Magic.
Taken by 19 of 38 preset builds
Every branch
Sorcerer builds →All 9 branches in unlock order. 10 of the 32 talents are allocated by at least one of the game's 38 Sorcerer preset builds — the rest are unclaimed ground, not necessarily weak ones.
Supreme Arcane
Unlocks at level 2Choose oneHold Fn to skip the chanting phase. This effect has a cooldown.
Locks out Masterful Technique
Allocated by 19 of 38 preset builds
Increase Movement Speed after casting an Elemental Magic.
Locks out Chant Guard
Allocated by 19 of 38 preset builds
Hold Fn to skip the chanting phase while consuming more Energy. This effect has a cooldown.
Requires Chant Guard
Allocated by 19 of 38 preset builds
Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.
Requires Masterful Technique
Allocated by 19 of 38 preset builds
After triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.
Requires Elemental Arcana
Allocated by 19 of 38 preset builds
While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.
Requires Stardust Arcana
Allocated by 19 of 38 preset builds
Fire
Unlocks at level 3Flameblade deals a portion of damage as True DMG.
Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.
Allocated by 14 of 38 preset builds
Ice
Unlocks at level 4Reduces the base Energy cost of Deep Freeze.
Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.
Quench
Unlocks at level 5Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.
Allocated by 9 of 38 preset builds
Star Shock knocks back enemies and reduces their Movement Speed.
During Rockblast preparation, reduces the Movement Speed of all enemies within range.
Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.
Lightning
Unlocks at level 6Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.
Allocated by 5 of 38 preset builds
Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.
Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.
Way of Discipline 1
Unlocks at level 7Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.
Increase Movement Speed while Shadow Veil is active.
Increases the maximum uses of Eye of Insight.
Increases the knockback distance of Cryptic Cyclone.
Illusion
Unlocks at level 8Reduces the dodge distance of enemies hit by Stardust Tempest.
Stardust Torrent can be guided into a stronger stage.
Allocated by 10 of 38 preset builds
Increases the Chanting Speed of Gravitational Vortex.
Handy Technique
Unlocks at level 9When Energy is low, increases Energy Recovery Speed.
Increases Movement Speed while chanting.
Dodging does not interrupt chanting. This effect has a cooldown.
Jumping does not interrupt chanting.
Way of Discipline 2
Unlocks at level 12Increases the Chanting Speed for Phantom Step while increasing its cooldown.
Reduces the base cooldown of Cryptic Ward.
Increases the duration of Arcane Armor.
Restore Energy while Mistwalk is active.