Talents
Every class talent in the game. You earn 8 talent points on the way to level 12, so a build is a small set of deliberate picks — each branch unlocks at its own character level, and some branches make you choose one option over another.
Indomitable Will
Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.
Inexhaustible
Continuously gain Curse Mana during Zeal.
Infusion
Immediately recovers a large amount of Curse Mana upon entering Zeal.
Instant Wither
Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)
Internal Injury
Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.
Iron-Clad Body
Skullcrusher on Lv.1 Charge grants Super Armor during casting.
Javelin: Heavy Kick
The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.
Javelin: Stun
Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.
Joint Pierce
Enemies pulled by Thorn Guide have reduced Movement Speed for a period of time.
Keen Edge
After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.
Laceration
Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Laceration
After Inspiring Impale hits, it applies Healing Block for a period of time.
Lasting Judgment
Greatly increases the duration for which the weapon remains fully charged with Judgment energy.
Lasting Pain
After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.
Leap Step
You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
Legacy
When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.
Leverage
Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
Lightning Breath
Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.
Lightning Spread
Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
Lightweight
When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.
Lingering
Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.
Long Range
Radiant Retribution's displacement distance is increased.
Long Shot
Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
Lurking Blow
Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.
Marksman
Fully-drawn arrows will home in on enemies near the crosshairs.
Masterful Technique
Increase Movement Speed after casting an Elemental Magic.
Mastery
Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.
Measured Pace
When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Memorization
Increases the Chanting Speed of Gravitational Vortex.
Miraculous Healing
Increases the healing bonus.
Momentum
After Breakaway, the weapon is instantly fully charged with Judgment energy.
Momentum Shift
Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.
Monster Hunter
Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Neurotoxin
After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
Nimble
When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.
No Escape
Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.
Obsession
Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.
Off-Balance
Attacks from Breaker Shield Bash apply a Slow effect.
Opportunist
Increase Movement Speed during Block.
Opportunist Strike
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Pain Relief
Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.
Perfect Defense
After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.
Polearm and Shield Specialization
When wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled.
Potency
Increases the duration and Movement Speed of Shapeshift.
Potent Sanctuary
Increases shield strength and additionally increases shield strength based on Magic Damage.
Potent Wounding
Hold Major Action to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
Power Infusion
Increases the effective range of Featherlight Arrows.
Powerful Rock Sling
Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.
Powerful Scattershot
After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
Powerful Wind
Increases the knockback distance of Wind Surge.
Propel
Successfully casting Wind Surge increases your Movement Speed for a period of time.
Purify
Healing Art removes all debuffs with remaining duration from the target.
Pursuer
After hitting an enemy with a shot, increase Movement Speed for a period of time.
Pursuit Mark
Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
Quagmire
During Rockblast preparation, reduces the Movement Speed of all enemies within range.
Quick Chant
Reduces the chanting time of Psionic Shield.
Raging Earth Shake
Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.
Rapid Barrage
Increases the Damage Multiplier of quick shots.
Rapid Flamestrike
Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.
Regular
Woodling merchants will offer you a discount during matches.
Relentless
Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.
Relentless Advance
You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.
Reprieve
Wither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.
Reshape
If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Resilient Body
After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.
Retention
Increases the duration of Super Armor provided by Death Ward.
Retribution
When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
Righteous Creed
A successful execution briefly increases Physical Damage.
Rigidity
Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Rising Morale
Casting a Polearm and Shield skill increases the charge level of Charged Dash by 1 for a short duration.
Rising to the Challenge
After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.
Rock Scatter
Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.
Rune Vulnerability
When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
Sacred Body
Increases Magic Resistance.
Seize Opportunity
After casting any Greatsword skill, press Major Action to branch into Pursuit.
Self-Preservation
Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Sensory Poison
After Poison Crow Mark hits, impair their vision and hearing for a period.
Sepsis
Increases the Damage Multiplier of fully charged Splatter Arrow's splash.
Shadow Dance
Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery.
Shadow Slash
Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.
Shadow Stride
While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.
Shelter
When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.
Shelter
Stealth persists for a period after leaving the Stealth Rune's area.
Shield Break
Hammer normal attacks deal increased damage and additional damage to shields.
Shield Break
When attacking enemies with a shield, deals increased damage.
Shield Buildup
Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press Major Action and Minor Action to consume 1 stack of Momentum and unleash Shockwave Strike.
Shield Strike Taunt
Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.
Shield Wall Slam
Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.
Shockwave
After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
Skullcrushing Echo
When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.
Sleight of Hand
While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.
Sneak Prep
Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.
Speed Seal Touch
Star Shock knocks back enemies and reduces their Movement Speed.
Stacking Blade
The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.
Stance Recovery
When Light Strikes hit enemies, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale
Stardust Arcana
Hold Fn to skip the chanting phase while consuming more Energy. This effect has a cooldown.
Stardust Reversal
While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.
Steady Stealth
Attacks received during Shadow Step's Stealth no longer remove Stealth.
Steel Sanctuary
Extends the duration of Hammer Spin's Super Armor effect.
Steel Skull
Increase Critical Damage Resistance.