Sorcerer
Overview
- Role
- Mage
- Weapons
- Staff
- Weapon types
- 1
- Skills available
- 24
- Talent branches
- 9
- Weapons in catalog
- 49
A class can equip any weapon of its types, and each weapon unlocks the skills tied to that type. How skills work →
Community read (demo)
Burst spellcaster. Players note that 'raw damage dominates the balance' in the demo, which favours dedicated DPS casters like the Sorcerer.
Source: What exactly is the point of the Seer? ↗Perception from the demo / Steam Next Fest build, not final balance. Replaced with data-driven analysis at the July 29, 2026 release.
Base attributes
The Sorcerer's starting attribute block. Base stats are flat in this build — your level scaling comes from gear and talents, not the class itself.
- Attack
- 100
- Defence
- 50
- Max Health
- 618
- Max Stamina
- 100
- Stamina Regen
- 10
- Critical Increase
- 40%
- Armor scaling
- ×2.0625 PvE · ×3.0525 PvP
Recommended affixes
The affixes the game itself suggests for a Sorcerer build.
Skills the Sorcerer can slot
All skills →Sorcerer talent trees
How talents work →Sorcerer unlocks 9 talent branches as you level. You earn 8 talent points across 12 levels — branches marked “choose one” lock out their alternatives, so plan around the splits.
Supreme Arcane
Unlocks at level 2Choose oneHold Fn to skip the chanting phase while consuming more Energy. This effect has a cooldown.
Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.
After triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.
Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.
Increase Movement Speed after casting an Elemental Magic.
While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.
Fire
Unlocks at level 3Flameblade deals a portion of damage as True DMG.
Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.
Ice
Unlocks at level 4Reduces the base Energy cost of Deep Freeze.
Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.
Quench
Unlocks at level 5Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.
Star Shock knocks back enemies and reduces their Movement Speed.
During Rockblast preparation, reduces the Movement Speed of all enemies within range.
Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.
Lightning
Unlocks at level 6Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 3 times.
Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.
Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.
Way of Discipline 1
Unlocks at level 7Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.
Increase Movement Speed while Shadow Veil is active.
Increases the maximum uses of Eye of Insight.
Increases the knockback distance of Cryptic Cyclone.
Illusion
Unlocks at level 8Reduces the dodge distance of enemies hit by Stardust Tempest.
Stardust Torrent can be guided into a stronger stage.
Increases the Chanting Speed of Gravitational Vortex.
Handy Technique
Unlocks at level 9When Energy is low, increases Energy Recovery Speed.
Increases Movement Speed while chanting.
Dodging does not interrupt chanting. This effect has a cooldown.
Jumping does not interrupt chanting.
Way of Discipline 2
Unlocks at level 12Increases the Chanting Speed for Phantom Step while increasing its cooldown.
Reduces the base cooldown of Cryptic Ward.
Increases the duration of Arcane Armor.
Restore Energy while Mistwalk is active.