Attributes
The combat attribute sheet every Hunter and monster shares. Damage is split into physical and magical channels, with separate PvP and PvE multipliers.
Offense
- Attack
- Base offensive power; the primary scalar most outgoing damage is built from.
- Critical Increase
- Raises critical-hit chance and/or damage on your attacks.
- Magical Increase
- Increases magical damage you deal — the Sorcerer/Seer scalar.
- Physical Increase
- Increases physical damage you deal — melee and ranged weapons.
- Pvp Damage Increase
- Bonus damage dealt specifically to other players (PvP).
- Pve Damage Increase
- Bonus damage dealt specifically to monsters (PvE).
- Final Damage Increase
- A final multiplier applied to outgoing damage after all other modifiers.
- Defense Penetration
- Ignores a portion of the target's Defense, raising damage against armored foes.
- Toughness Break Rate
- How quickly your hits deplete enemy toughness/poise to stagger them.
Defense
- Defense
- Base mitigation against incoming attacks before type-specific reductions apply.
- Critical Reduction
- Reduces enemies' chance to land critical hits against you.
- Magical Reduction
- Reduces magical damage you take.
- Physical Reduction
- Reduces physical damage you take.
- Pvp Damage Reduction
- Damage reduction specifically against other players (PvP).
- Pve Damage Reduction
- Damage reduction specifically against monsters (PvE).
- Final Damage Reduction
- A final multiplier reducing incoming damage after all other modifiers.
- Block Rate
- Effectiveness of blocking — how much damage a guarded hit absorbs.
- Block Energy Cost Reduction
- Reduces the Energy cost of blocking attacks.
Sustain
- Health
- Current hit points.
- Max Health
- Maximum hit points — the size of your health pool.
- Healing Bonus
- Multiplier on all healing you receive.
- Health Flask Strength
- How much each healing-flask charge restores.
- Max Health Flask
- Maximum number of healing-flask charges you carry.
- Max Health Ratio
- Percentage modifier to maximum health, scaling the whole pool.
Resource
- Energy
- Current Energy, spent on skills, guarding and heavy actions.
- Maximum Energy
- Maximum Energy pool.
- Energy Recovery Speed
- Rate at which Energy refills.
- Dodge Energy Cost Reduction
- Reduces the Dodge Energy cost of dodging.
- Ability Cost Reduction
- Reduces the resource cost of casting abilities.
- Max Dodge
- Maximum Dodge Energy pool.
- Dodge Recovery Speed
- Rate at which Dodge Energy refills.
- Max Stagger
- Maximum Stagger pool, used to break away from danger.
- Stagger Recovery Speed (full rate)
- Full-rate regeneration of the Stagger pool under the right conditions.
- Stagger Recovery Speed
- Rate at which the Stagger pool refills.
Utility
- Move Speed
- Movement speed in and out of combat.
- Cast Speed
- How fast abilities and spells cast.
- Interaction Speed
- Speed of interactions — looting, opening, channelled world actions.
- Cooldown Reduction
- Reduces ability cooldowns.