Attributes

The combat attribute sheet every Hunter and monster shares. Damage is split into physical and magical channels, with separate PvP and PvE multipliers.

Offense

Attack
Base offensive power; the primary scalar most outgoing damage is built from.
Critical Increase
Raises critical-hit chance and/or damage on your attacks.
Magical Increase
Increases magical damage you deal — the Sorcerer/Seer scalar.
Physical Increase
Increases physical damage you deal — melee and ranged weapons.
Pvp Damage Increase
Bonus damage dealt specifically to other players (PvP).
Pve Damage Increase
Bonus damage dealt specifically to monsters (PvE).
Final Damage Increase
A final multiplier applied to outgoing damage after all other modifiers.
Defense Penetration
Ignores a portion of the target's Defense, raising damage against armored foes.
Toughness Break Rate
How quickly your hits deplete enemy toughness/poise to stagger them.

Defense

Defense
Base mitigation against incoming attacks before type-specific reductions apply.
Critical Reduction
Reduces enemies' chance to land critical hits against you.
Magical Reduction
Reduces magical damage you take.
Physical Reduction
Reduces physical damage you take.
Pvp Damage Reduction
Damage reduction specifically against other players (PvP).
Pve Damage Reduction
Damage reduction specifically against monsters (PvE).
Final Damage Reduction
A final multiplier reducing incoming damage after all other modifiers.
Block Rate
Effectiveness of blocking — how much damage a guarded hit absorbs.
Block Energy Cost Reduction
Reduces the Energy cost of blocking attacks.

Sustain

Health
Current hit points.
Max Health
Maximum hit points — the size of your health pool.
Healing Bonus
Multiplier on all healing you receive.
Health Flask Strength
How much each healing-flask charge restores.
Max Health Flask
Maximum number of healing-flask charges you carry.
Max Health Ratio
Percentage modifier to maximum health, scaling the whole pool.

Resource

Energy
Current Energy, spent on skills, guarding and heavy actions.
Maximum Energy
Maximum Energy pool.
Energy Recovery Speed
Rate at which Energy refills.
Dodge Energy Cost Reduction
Reduces the Dodge Energy cost of dodging.
Ability Cost Reduction
Reduces the resource cost of casting abilities.
Max Dodge
Maximum Dodge Energy pool.
Dodge Recovery Speed
Rate at which Dodge Energy refills.
Max Stagger
Maximum Stagger pool, used to break away from danger.
Stagger Recovery Speed (full rate)
Full-rate regeneration of the Stagger pool under the right conditions.
Stagger Recovery Speed
Rate at which the Stagger pool refills.

Utility

Move Speed
Movement speed in and out of combat.
Cast Speed
How fast abilities and spells cast.
Interaction Speed
Speed of interactions — looting, opening, channelled world actions.
Cooldown Reduction
Reduces ability cooldowns.