Attributes

The combat attribute sheet every Hunter and monster shares. Damage is split into physical and magical channels, with separate PvP and PvE multipliers.

Offense

Attack
Base offensive power; the primary scalar most outgoing damage is built from.
Critical Increase
Raises critical-hit chance and/or damage on your attacks.
Magical Increase
Increases magical damage you deal — the Sorcerer/Seer scalar.
Physical Increase
Increases physical damage you deal — melee and ranged weapons.
Pvp Damage Increase
Bonus damage dealt specifically to other players (PvP).
Pve Damage Increase
Bonus damage dealt specifically to monsters (PvE).
Final Damage Increase
A final multiplier applied to outgoing damage after all other modifiers.
Defence Penetration
Ignores a portion of the target's Defence, raising damage against armoured foes.
Toughness Break Rate
How quickly your hits deplete enemy toughness/poise to stagger them.

Defense

Defence
Base mitigation against incoming attacks before type-specific reductions apply.
Critical Reduction
Reduces enemies' chance to land critical hits against you.
Magical Reduction
Reduces magical damage you take.
Physical Reduction
Reduces physical damage you take.
Pvp Damage Reduction
Damage reduction specifically against other players (PvP).
Pve Damage Reduction
Damage reduction specifically against monsters (PvE).
Final Damage Reduction
A final multiplier reducing incoming damage after all other modifiers.
Block Rate
Effectiveness of blocking — how much damage a guarded hit absorbs.
Block Cost Reduction
Reduces the stamina cost of blocking attacks.

Sustain

Health
Current hit points.
Max Health
Maximum hit points — the size of your health pool.
Healing Bonus
Multiplier on all healing you receive.
Health Flask Strength
How much each healing-flask charge restores.
Max Health Flask
Maximum number of healing-flask charges you carry.
Max Health Ratio
Percentage modifier to maximum health, scaling the whole pool.

Resource

Stamina
Current stamina, spent on dodges, sprints and heavy actions.
Max Stamina
Maximum stamina pool.
Stamina Regen
Rate at which stamina refills.
Dodge Cost Reduction
Reduces the stamina/energy cost of dodging.
Ability Cost Reduction
Reduces the resource cost of casting abilities.
Max Dodge Energy
Maximum dodge-energy pool.
Dodge Energy Regen
Rate at which dodge energy refills.
Max Escape Energy
Maximum escape-energy pool, used to break away from danger.
Escape Energy Regen Full
Full-rate regeneration of escape energy under the right conditions.
Escape Energy Regen
Rate at which escape energy refills.

Utility

Move Speed
Movement speed in and out of combat.
Cast Speed
How fast abilities and spells cast.
Interaction Speed
Speed of interactions — looting, opening, channelled world actions.
Cooldown Reduction
Reduces ability cooldowns.