Attributes
The combat attribute sheet every Hunter and monster shares. Damage is split into physical and magical channels, with separate PvP and PvE multipliers.
Offense
- Attack
- Base offensive power; the primary scalar most outgoing damage is built from.
- Critical Increase
- Raises critical-hit chance and/or damage on your attacks.
- Magical Increase
- Increases magical damage you deal — the Sorcerer/Seer scalar.
- Physical Increase
- Increases physical damage you deal — melee and ranged weapons.
- Pvp Damage Increase
- Bonus damage dealt specifically to other players (PvP).
- Pve Damage Increase
- Bonus damage dealt specifically to monsters (PvE).
- Final Damage Increase
- A final multiplier applied to outgoing damage after all other modifiers.
- Defence Penetration
- Ignores a portion of the target's Defence, raising damage against armoured foes.
- Toughness Break Rate
- How quickly your hits deplete enemy toughness/poise to stagger them.
Defense
- Defence
- Base mitigation against incoming attacks before type-specific reductions apply.
- Critical Reduction
- Reduces enemies' chance to land critical hits against you.
- Magical Reduction
- Reduces magical damage you take.
- Physical Reduction
- Reduces physical damage you take.
- Pvp Damage Reduction
- Damage reduction specifically against other players (PvP).
- Pve Damage Reduction
- Damage reduction specifically against monsters (PvE).
- Final Damage Reduction
- A final multiplier reducing incoming damage after all other modifiers.
- Block Rate
- Effectiveness of blocking — how much damage a guarded hit absorbs.
- Block Cost Reduction
- Reduces the stamina cost of blocking attacks.
Sustain
- Health
- Current hit points.
- Max Health
- Maximum hit points — the size of your health pool.
- Healing Bonus
- Multiplier on all healing you receive.
- Health Flask Strength
- How much each healing-flask charge restores.
- Max Health Flask
- Maximum number of healing-flask charges you carry.
- Max Health Ratio
- Percentage modifier to maximum health, scaling the whole pool.
Resource
- Stamina
- Current stamina, spent on dodges, sprints and heavy actions.
- Max Stamina
- Maximum stamina pool.
- Stamina Regen
- Rate at which stamina refills.
- Dodge Cost Reduction
- Reduces the stamina/energy cost of dodging.
- Ability Cost Reduction
- Reduces the resource cost of casting abilities.
- Max Dodge Energy
- Maximum dodge-energy pool.
- Dodge Energy Regen
- Rate at which dodge energy refills.
- Max Escape Energy
- Maximum escape-energy pool, used to break away from danger.
- Escape Energy Regen Full
- Full-rate regeneration of escape energy under the right conditions.
- Escape Energy Regen
- Rate at which escape energy refills.
Utility
- Move Speed
- Movement speed in and out of combat.
- Cast Speed
- How fast abilities and spells cast.
- Interaction Speed
- Speed of interactions — looting, opening, channelled world actions.
- Cooldown Reduction
- Reduces ability cooldowns.