Withered Knight
Overview
- Role
- Heavy
- Weapons
- Greatsword
- Weapon types
- 2
- Skills available
- 20
- Talent branches
- 9
- Weapons in catalog
- 93
A class can equip any weapon of its types, and each weapon unlocks the skills tied to that type. How skills work →
Community read (demo)
Players say it lacks a niche — weak parry windows, little super armor on its charge, and barely any representation in the demo's top killers ('none in the top 10').
Source: Withered Knight feedback ↗Perception from the demo / Steam Next Fest build, not final balance. Replaced with data-driven analysis at the July 29, 2026 release.
Base attributes
The Withered Knight's starting attribute block. Base stats are flat in this build — your level scaling comes from gear and talents, not the class itself.
- Attack
- 100
- Defence
- 50
- Max Health
- 618
- Max Stamina
- 100
- Stamina Regen
- 10
- Critical Increase
- 35%
- Block Rate
- 999
- Armor scaling
- ×1.65 PvE · ×3.0525 PvP
Recommended affixes
The affixes the game itself suggests for a Withered Knight build.
Skills the Withered Knight can slot
All skills →Withered Knight talent trees
How talents work →Withered Knight unlocks 9 talent branches as you level. You earn 8 talent points across 12 levels — branches marked “choose one” lock out their alternatives, so plan around the splits.
Core Archetype
Unlocks at level 2Choose oneExecute no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Applying Wither also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player.
Wither no longer explodes immediately when executed; instead, it triggers an area explosion after a brief delay with increased damage.
The area explosion from executed Wither reapplies Wither to all affected enemies.
Wither now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.
Radiant Retribution Enhancement
Unlocks at level 3Radiant Retribution's displacement distance is increased.
The final strike of Radiant Retribution can execute enemies affected by Wither.
Breakthrough Charge Enhancement
Unlocks at level 4The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.
The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.
Weapon Specialization
Unlocks at level 5Choose oneWhen wielding a Greatsword, you can equip one additional skill.
Increases Skill Cooldown Speed.
Withering Mark Enhancement
Unlocks at level 6Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)
Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.
Parry Enhancement
Unlocks at level 7A successful parry greatly reduces this skill's remaining cooldown once.
Branched counterattacks after a successful parry grant Super Armor.
Martial Arts 2
Unlocks at level 8After casting any skill, press Major Action to branch into Pursuit.
Increases Magic Resistance.
Martial Arts 1
Unlocks at level 9Greatly increases the duration for which the weapon remains fully charged with Judgment energy.
After Breakaway, the weapon is instantly fully charged with Judgment energy.
A successful execution briefly increases Physical Damage.
Thorn Guide Enhancement
Unlocks at level 10Enemies pulled by Thorn Guide have reduced Movement Speed for a period of time.
Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.