Build & Talent Planner

Spend your 8 talent points across a class's talent trees. Prerequisites and the per-tree level gates are enforced, and the planner tells you the minimum character level your build needs. Share the link to save it.

0 / 8points spent
Min. character level: 1 / 12

Weapon Mastery

Lv 2
Sword Edge icon
Sword Edge

Sword attacks from skills also grant 1 stack of Sword Tip on hit.

Blade Charge icon
Blade Chargeneeds Sword Edge

While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.

Stacking Blade icon
Stacking Bladeneeds Blade Charge

The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.

Shield Buildup icon
Shield Buildup

Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press Major Action and Minor Action to consume 1 stack of Momentum and unleash Shockwave Strike.

Perfect Defense icon
Perfect Defenseneeds Shield Buildup

After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.

Block Damage Boost icon
Block Damage Boostneeds Perfect Defense

All Perfect Blocks grant you a shield and briefly increase damage dealt to players and your Movement Speed.

Weapon Mastery

Lv 2
Unstoppable icon
Unstoppableneeds Hammer of Convergence

When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.

Hammer of Convergence icon
Hammer of Convergence

After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.

Relentless Advance icon
Relentless Advanceneeds Unstoppable

You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.

Consecutive Attacks

Lv 2
Shield Break icon
Shield Break

Hammer normal attacks deal increased damage and additional damage to shields.

Combo Energy Recovery icon
Combo Energy Recoveryneeds Shield Break

Landing consecutive Hammer attacks recovers Energy.

Titan Hammer Strike icon
Titan Hammer Strikeneeds Combo Energy Recovery

When the Hammer deals damage, it accumulates Daze stacks. At 6 Daze stacks, the Hammer's next attack will Stun the target and remove all stacks. Major Action hits accumulate 1 Daze stack, while Minor Action and skill hits accumulate 2 Daze stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Daze. The final hit applies 2 stacks of Daze.

Whirling Cut Enhancement

Lv 3
Fearless icon
Fearless

The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.

Whirling Edge icon
Whirling Edgeneeds Fearless

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Foresight icon
Foresight

The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.

Whirling Technique icon
Whirling Techniqueneeds Foresight

After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.

Hammer Spin Enhancement

Lv 3
Steel Sanctuary icon
Steel Sanctuary

Extends the duration of Hammer Spin's Super Armor effect.

Endless Whirlwind icon
Endless Whirlwind

Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.

Stonebreaker Slash Enhancement

Lv 4
Stonebreaker Counter icon
Stonebreaker Counter

After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.

Feral Attack icon
Feral Attackneeds Stonebreaker Counter

Stonebreaker Slash can be cast during the Double Hit Escape window, but this will increase the skill's base Energy cost and extend its base cooldown time.

Sudden Edge icon
Sudden Edge

Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.

Stonebreaker Edge icon
Stonebreaker Edgeneeds Sudden Edge

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Skullcrusher Enhancement

Lv 4
Dynamic Charge icon
Dynamic Charge

You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Skullcrushing Echo icon
Skullcrushing Echoneeds Dynamic Charge

When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.

Iron-Clad Body icon
Iron-Clad Body

Skullcrusher on Lv.1 Charge grants Super Armor during casting.

Shield Dash Enhancement

Lv 5
Rising to the Challenge icon
Rising to the Challenge

After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.

Absolute Punishment icon
Absolute Punishment

The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.

Hammer Dash Enhancement

Lv 5
Dash icon
Dash

Increases the dash distance of Hammer Dash.

Super Armor Armament icon
Super Armor Armament

Gain Super Armor while casting Hammer Dash.

Block Mastery

Lv 6
Sturdy Shield icon
Sturdy Shield

Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.

Opportunist icon
Opportunist

Increase Movement Speed during Block.

Shield Strike Taunt icon
Shield Strike Taunt

Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.

Shield Slam Enhancement

Lv 7
Bounce icon
Bounce

Shield Slam can be quickly cast while blocking with the shield raised.

Raging Earth Shake icon
Raging Earth Shakeneeds Bounce

Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.

Will to Survive icon
Will to Surviveneeds Bounce

Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.

Earthshaker Enhancement

Lv 7
Leap Step icon
Leap Step

You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Thunderous Hammer icon
Thunderous Hammerneeds Leap Step

When a charged attack hits, it reduces the cooldown of Earthshaker.

Iron Will

Lv 9
Steel Skull icon
Steel Skull

Increase Critical Damage Resistance.

Indomitable Will icon
Indomitable Will

Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.

Resilient Body icon
Resilient Body

After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.

Warhammer Sling Enhancement

Lv 10
Rock Scatter icon
Rock Scatter

Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.

Powerful Rock Sling icon
Powerful Rock Slingneeds Rock Scatter

Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.

Woodling Expert

Lv 10
Regular icon
Regular

Woodling merchants will offer you a discount during matches.

Woodling Bane icon
Woodling Bane

Greatly increases damage dealt to Returner Woodlings.

Swift Exit icon
Swift Exit

Allows you to learn the spawn location of the Smuggler Woodling and Ghost Ship in advance.

Way of Gylden Hunt

Lv 12
Greed is Good icon
Greed is Good

Increases Gyldenblod gained.

Monster Hunter icon
Monster Hunter

Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.

Death Sense icon
Death Sense

Allows you to sense the corpses of other Gyldhunters.

Gyldenmist Tolerance icon
Gyldenmist Tolerance

Increases resistance to the Gyldenmist, slowing the rate of Gyldening.

How talent points work

You earn talent points as you level up — 8 in total by the level cap (12). Points arrive on most level-ups but not every one, and each talent tree only unlocks once you reach its level requirement.

LevelPoints gainedTotal pointsEXP to next
10300
2+11600
3+12800
421,000
5+131,240
6+141,430
741,550
8+151,670
9+161,800
1061,930
11+172,080
12+18

Talent and tree data is extracted from the demo / Steam Next Fest build and may change. The level cap and point totals reflect that build. See the Skills & Talents guide for how talents, skills and capabilities fit together.