Talents
Every class talent in the game. You earn 8 talent points on the way to level 12, so a build is a small set of deliberate picks — each branch unlocks at its own character level, and some branches make you choose one option over another.
Absolute Punishment
The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.
Aftereffect
Upon casting Spinning Slash, increase Physical Damage for a period of time.
All or Nothing
Shadow Wheel Slash consumes more Energy but deals increased Physical Damage.
All-Seeing Insight
Increases the maximum uses of Eye of Insight.
Ambush
While in Stealth, you cannot be detected and will not make any sound if not moving.
Ambush Momentum
Casting Shadow Strike increases Physical Damage for a period of time.
Ankle Cut
After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.
Arcane Charge
Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.
Ascetic Technique
Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy.
Astound
Increases the knockback distance of fully drawn Concussive Arrows.
Auto Execution
Wither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.
Bad Karma
Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
Battle Frenzy
After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing.
Battle-fed
When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
Battle-fed
Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.
Binding
When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.
Blackout
Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks.
Blade Charge
While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.
Block Damage Boost
All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.
Blood Infection
Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
Bloodlust
When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].
Bloodthirst
Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.
Bloodthirst Frenzy
After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.
Bounce
Shield Slam can be quickly cast while blocking with the shield raised.
Breath Control
Inspiring Impale no longer consumes Energy.
Brute Force
Enhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration.
Buildup
Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.
Cataclysm
The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.
Chant Guard
Hold Fn to skip the chanting phase. This effect has a cooldown.
Charge-Up
Flash Stride can be held to charge up twice. However, the dash distance is reduced when not charged. 1st charge: Slightly increase Damage Multiplier and dash distance. 2nd charge: Increase Damage Multiplier and dash distance.
Cold Infusion
Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Collective Punishment
The area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.
Colossal Power
Increase Charging Speed for shooting.
Combat Euphoria
After hitting an enemy, increase Movement Speed for a period of time.
Combo Energy Recovery
Landing consecutive Hammer attacks recovers Energy.
Counter-Impact
Casting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies.
Crime
Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Crippling Pain
Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Crushing Force
Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.
Cutting Pain
[Rune: Sweep] deals partial True Damage.
Dash
Increases the dash distance of Hammer Dash.
Death Sense
Allows you to sense the corpses of other Gyldhunters.
Decelerate
Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
Deep Charge
Flurry Strike can now be charged up to 2 times. Lv.2 Charge: Increases Damage Multiplier and dash distance.
Deep Corruption
Increases the healing reduction effect caused by [Rune: Corruption] and its duration.
Deep Frost Embrace
Reduces the base Energy cost of Deep Freeze.
Deep Healing
Healing Art recovers additional Health based on the target's missing Health.
Defensive Shift
During Sacred Bulwark, you can move and slowly turn.
Depletion
After Poison Crow Mark hits, it applies Healing Block for a period of time.
Divine Power
Attacks during Zeal grant increased Curse Mana.
Divine Speed
Increase Movement Speed while Shadow Veil is active.
Dodge Power Shot
Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
Dodge Rapid Shot
Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
Dominance
The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.
Dynamic Charge
You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
Ebb and Flow
Hold Major Action to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
Efficiency
Reduces the duration of the Healing Rune but increases the Health recovery rate.
Elation
After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Electrocution
While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.
Element of Surprise
After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.
Elemental Arcana
Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.
Elemental Surge
After triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.
Emergency Aid
Gain a certain amount of Curse Mana after using Breakaway.
Endless Flow
Increases Skill Cooldown Speed.
Endless Flow
You can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts.
Endless Whirlwind
Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.
Enhanced Crow Swarm
Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.
Enhanced Shield
Increases the duration of Arcane Armor.
Enhanced Tracking
After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Enhanced Ward
Reduces the base cooldown of Cryptic Ward.
Ethereal
Jumping does not interrupt chanting.
Excitement
When Flash Stride hits, you recover Energy for each enemy hit.
Exhilarated Stride
Increases the Chanting Speed for Phantom Step while increasing its cooldown.
Extract
Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.
Fearless
The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.
Feral Attack
Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.
Ferocity
Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Fight to the Death
Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.
Flexible Casting
Increases Movement Speed while chanting.
Focus
Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.
Focus Fire
Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Forbidden Miasma
Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.
Foresight
The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
Fortified Guard
Increases the shield value provided by the Shelter Rune.
Fracture
Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].
Free Movement
After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.
Frequency Shift
Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.
Full Draw
Increases the Damage Multiplier of fully drawn arrows.
Furious Thunder
Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.
Grappling Hook
Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.
Greatsword Specialization
When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.
Greed is Good
Increases Gyldenblod gained.
Guardian
The radius for Intervene to apply a Shield is increased.
Gyldenmist Tolerance
Increases resistance to the Gyldenmist, slowing the rate of Gyldening.
Hammer of Convergence
After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.
Haste
Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.
Heavy Strike Mastery
Pursuit Strike no longer consumes Energy, but this effect has a cooldown.
Heightened Senses
Increases the number of uses for Predator's Senses and reduces its base cooldown.
Hurricane
Increases the knockback distance of Cryptic Cyclone.
Impalement
Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.