Blackarrow Talents
The Blackarrow has 29 talents across 10 branches — and you will only ever spend 8 points. Below: what unlocks at each level, the picks that lock out an alternative, and which talents the game's own preset builds actually take.
The budget
- Branches
- 10
- Talents
- 29
- Points by level 12
- 8
- You get to pick
- 28%
- First branch
- Level 2
- Last branch
- Level 12
Every talent costs exactly one point and none of them rank up, so the whole build is 8 yes/no picks out of 29. That is the constraint the rest of this page is about.
Unlocks by level
Points arrive on eight of the eleven levels — 4, 7 and 10 grant none — while branches keep opening all the way to level 12. So what you can reach runs ahead of what you can afford from the very first level, and the gap only widens: at the cap you hold 8 points against 29 available talents.
| Lv | Gained | Points | Available | Branch unlocked |
|---|---|---|---|---|
| 2 | +1 | 1 | 6 | Battle Hardened |
| 3 | +1 | 2 | 9 | Archer's Arrow Enhancement 1 |
| 4 | — | 2 | 9 | nothing new |
| 5 | +1 | 3 | 12 | Mighty Archer |
| 6 | +1 | 4 | 15 | Hunter's Arrow Enhancement 1 |
| 7 | — | 4 | 18 | Nimble Evade |
| 8 | +1 | 5 | 21 | Swift Shot |
| 9 | +1 | 6 | 23 | Bomb Engineering |
| 10 | — | 6 | 25 | Predator's Stealth |
| 11 | +1 | 7 | 27 | Archer's Arrow Enhancement 2 |
| 12 | +1 | 8 | 29 | Hunter's Arrow Enhancement 2 |
“Available” counts every talent in an unlocked branch, ignoring prerequisites — a talent behind another still needs its parent bought first, so the number you can genuinely reach is lower.
Choose one
Plan a build →One branch forces a choice: taking one of these talents locks out the others in its group for that character. Everything else on this page is just a question of points — these are the only picks that close a door.
When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Taken by 19 of 38 preset builds
When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
Taken by 19 of 38 preset builds
Every branch
Blackarrow builds →All 10 branches in unlock order. 9 of the 29 talents are allocated by at least one of the game's 38 Blackarrow preset builds — the rest are unclaimed ground, not necessarily weak ones.
Battle Hardened
Unlocks at level 2Choose oneWhen carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Locks out Battle-fed
Allocated by 19 of 38 preset builds
When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
Locks out Measured Pace
Allocated by 19 of 38 preset builds
Fully-drawn arrows will home in on enemies near the crosshairs.
Requires Measured Pace
Allocated by 19 of 38 preset builds
After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.
Requires Battle-fed
Allocated by 19 of 38 preset builds
Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
Requires Marksman
Allocated by 19 of 38 preset builds
Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
Requires Lasting Pain
Allocated by 19 of 38 preset builds
Archer's Arrow Enhancement 1
Unlocks at level 3Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
Allocated by 10 of 38 preset builds
Increases the knockback distance of fully drawn Concussive Arrows.
Increases the Damage Multiplier of fully charged Splatter Arrow's splash.
Mighty Archer
Unlocks at level 5Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Sky Piercer's Physical Damage is partially converted to True Damage.
After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
Hunter's Arrow Enhancement 1
Unlocks at level 6After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Allocated by 19 of 38 preset builds
Increases the effective range of Featherlight Arrows.
Nimble Evade
Unlocks at level 7After hitting an enemy with a shot, increase Movement Speed for a period of time.
Increases the Damage Multiplier of quick shots.
Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
Swift Shot
Unlocks at level 8Increase Charging Speed for shooting.
Increases the Damage Multiplier of fully drawn arrows.
Increases Movement Speed when shooting.
Bomb Engineering
Unlocks at level 9Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Predator's Stealth
Unlocks at level 10Attacks received during Shadow Step's Stealth no longer remove Stealth.
Increases the number of uses for Predator's Senses and reduces its base cooldown.
Archer's Arrow Enhancement 2
Unlocks at level 11Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
Allocated by 9 of 38 preset builds
Hunter's Arrow Enhancement 2
Unlocks at level 12After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.