Shadowstrix
Overview
- Role
- Assassin
- Weapons
- Dagger / Dual Blades
- Weapon types
- 2
- Skills available
- 12
- Talent branches
- 16
- Weapons in catalog
- 92
A class can equip any weapon of its types, and each weapon unlocks the skills tied to that type. How skills work →
Community read (demo)
Most-complained-about class in PvP — players report near-unavoidable CC / stun-lock chains and burst that punishes low-poise classes. Tops community kill leaderboards.
Source: Biggest problems in PvP: Stamina and Stun-locking ↗Perception from the demo / Steam Next Fest build, not final balance. Replaced with data-driven analysis at the July 29, 2026 release.
Base attributes
The Shadowstrix's starting attribute block. Base stats are flat in this build — your level scaling comes from gear and talents, not the class itself.
- Attack
- 100
- Defence
- 50
- Max Health
- 618
- Max Stamina
- 100
- Stamina Regen
- 10
- Critical Increase
- 35%
- Armor scaling
- ×1.65 PvE · ×3.0525 PvP
Recommended affixes
The affixes the game itself suggests for a Shadowstrix build.
Skills the Shadowstrix can slot
All skills →Shadowstrix talent trees
How talents work →Shadowstrix unlocks 16 talent branches as you level. You earn 8 talent points across 12 levels — branches marked “choose one” lock out their alternatives, so plan around the splits.
Sneak Arcana
Unlocks at level 2Choose oneWhile in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.
Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.
Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.
After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.
Bloody Blade Dance Enhancement
Unlocks at level 2Choose oneAfter hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.
Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery.
Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.
Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy.
Shadow Wheel Slash Enhancement
Unlocks at level 3After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.
Shadow Wheel Slash consumes more Energy but deals increased Physical Damage.
Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.
Inspiring Impale Enhancement
Unlocks at level 3Inspiring Impale no longer consumes Energy.
After Inspiring Impale hits, it prevents the target from receiving healing for a period of time.
Spinning Slash Enhancement
Unlocks at level 4Gain Super Armor for a short time when casting Spinning Slash.
Upon casting Spinning Slash, increase Physical Damage for a period of time.
Shadow Strike Enhancement
Unlocks at level 4When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.
Poison Crow Mark Enhancement
Unlocks at level 5After Poison Crow Mark hits, it prevents the target from receiving healing for a period of time.
Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.
After Poison Crow Mark hits, impair their vision and hearing for a period.
Flash Stride Enhancement
Unlocks at level 5Flash Stride can be held to charge up twice. However, the dash distance is reduced when not charged. 1st charge: Slightly increase Damage Multiplier and dash distance. 2nd charge: Increase Damage Multiplier and dash distance.
When Flash Stride hits, you recover Energy for each enemy hit.
Crow Storm Enhancement
Unlocks at level 5Enemies hit multiple times by Crow Storm are stunned.
Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.
Accumulated Damage Arcana
Unlocks at level 6Choose oneAfter hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing.
When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 10 stacks, it detonates and deals True Damage to the target.
Stealth Enhancement 1
Unlocks at level 6While in Stealth, you cannot be detected and will not make any sound if not moving.
Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.
Phantom Shift Enhancement
Unlocks at level 7After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.
After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.
Stealth Enhancement 2
Unlocks at level 8Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.
While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.
Sneak allows you to quickly enter a Stealth state.
Advantage Buildup
Unlocks at level 8Pursuit Strike no longer consumes Energy, but its base cooldown is increased.
When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.
Flurry Strike can now be charged up to 2 times. Lv.2 Charge: Increases Damage Multiplier and dash distance.
Swift Footwork
Unlocks at level 9After hitting an enemy, increase Movement Speed for a period of time.
When Light Strikes hit enemies, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale
Smoke Bomb Enhancement
Unlocks at level 10Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.
Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.