Blackarrow
Overview
- Role
- Ranged
- Weapons
- Bow
- Weapon types
- 2
- Skills available
- 16
- Talent branches
- 10
- Weapons in catalog
- 49
A class can equip any weapon of its types, and each weapon unlocks the skills tied to that type. How skills work →
Community read (demo)
Safe, sustained ranged DPS from the bow. Strong in PvE clears; in PvP its value tracks how much space you can keep between you and the assassins.
Perception from the demo / Steam Next Fest build, not final balance. Replaced with data-driven analysis at the July 29, 2026 release.
Base attributes
The Blackarrow's starting attribute block. Base stats are flat in this build — your level scaling comes from gear and talents, not the class itself.
- Attack
- 100
- Defence
- 50
- Max Health
- 618
- Max Stamina
- 100
- Stamina Regen
- 10
- Critical Increase
- 25%
- Armor scaling
- ×2.0625 PvE · ×3.0525 PvP
- Subclasses
- Bow · Javelin
Recommended affixes
The affixes the game itself suggests for a Blackarrow build.
Skills the Blackarrow can slot
All skills →Blackarrow talent trees
How talents work →Blackarrow unlocks 10 talent branches as you level. You earn 8 talent points across 12 levels — branches marked “choose one” lock out their alternatives, so plan around the splits.
Battle Hardened
Unlocks at level 2Choose oneWhen carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Fully-drawn arrows will home in on enemies near the crosshairs.
Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.
Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
Archer's Arrow Enhancement 1
Unlocks at level 3Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
Increases the knockback distance of fully drawn Concussive Arrows.
Increases the Damage Multiplier of Splatter Arrow's blood splatter.
Mighty Archer
Unlocks at level 5Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Sky Piercer's Physical Damage is partially converted to True Damage, but Sky Piercer's Damage Multiplier is reduced.
After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
Hunter's Arrow Enhancement 1
Unlocks at level 6After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Fully drawing a Featherlight Arrow increases its effective range.
Nimble Evade
Unlocks at level 7After hitting an enemy with a shot, increase Movement Speed for a period of time.
Increases the Damage Multiplier of quick shots.
Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
Swift Shot
Unlocks at level 8Increase Charging Speed for shooting.
Increases the Damage Multiplier of fully drawn arrows.
Increases Movement Speed when shooting.
Bomb Engineering
Unlocks at level 9Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Predator's Stealth
Unlocks at level 10Attacks received during Shadow Step's Stealth no longer remove Stealth.
Increases the number of uses for Predator's Senses and reduces its base cooldown.
Archer's Arrow Enhancement 2
Unlocks at level 11Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
Hunter's Arrow Enhancement 2
Unlocks at level 12After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.