Unofficial field manual & database
Mistfall Hunter
Database & Mechanics Guide
Deep, source-accurate guides to how Mistfall Hunter actually works — combat, classes, loot and the Spiritual revival system — plus the full game taxonomy of rarities, currencies, weapons and attributes.
Systems, reverse-engineered
Mechanics guides
How each system actually works, read straight out of the game's own code.
Combat & Attributes
The 38-stat damage model — physical vs magical, penetration, toughness-break, and the separate PvP/PvE multipliers.
Spiritual Revival
Death isn't the end — enter the Spiritual state, chase the Soul of Return, and learn how dying interacts with extraction.
Classes & Weapons
The six Hunter classes and the thirteen weapon archetypes that define each playstyle.
Skills & Talents
How abilities, capabilities and talent loadouts are built from the capability system.
Stamina, Dodge & Crowd Control
The three energy pools, poise and toughness-break, and how to break out of a stun-lock.
Items & Affixes
Item categories, affix gems, gear rolls and the drop-guarantee (pity) system.
Trading, Prices & Currency
The player auction house, the price ladder by rarity, repair costs, what's tradable, and the currencies.
Events & Hub Systems
The Scavenger Squad, Mantra Ciphers and the Gylden Rush event, the recruitment board, and the Bell of Return.
Knocked & Downed
The knocked-down state, revives, finishers and the bleed-out timer.
Loot & Drops
Loot tables, team-scaled drop chances, airdrops and dropping your bag on death.
Monsters & AI
Monster tiers from Normal to Boss and the fog-aware perception that drives their AI.
Raids & Match Rules
The raid ruleset, the encroaching Golden Fog, damage attribution and assist windows.
The database
Browse every item
Searchable, filterable catalogs of every weapon, armor piece, skill, affix and enemy extracted from the game.
Weapons
476Every weapon — stats, attributes, durability and prices by rarity and class.
Armor
1,404Every armor piece across all rarities, with attribute bonuses and trade value.
Skills
85The weapon skills each archetype unlocks, with descriptions and energy costs.
Affixes
44The gear stat modifiers that roll on weapons and armor, and what each one does.
Bestiary
42Every PvE enemy and boss — the Corroded, beasts, Lizardfolk and mist lords.
Bosses
Boss and elite encounters — combat profiles and how to fight the named threats of the Mist.
AI Hunters
The bot Hunters that patrol the Mist — their class loadouts, gear pools and the gold and loot they drop.
Items
Consumables, materials, containers, ammo and drinks — flavour and what each is used for.
Affix Gems
The gems that grant and upgrade gear affixes — what each carries, its level and value.
Crafting
Synthesis recipes — the materials and gold to forge each weapon, armor piece and gem.
Treasures
Treasure chests and containers, and the item pool each one can drop.
Taxonomy
Game reference
The complete enum model — classes, attributes, rarities and currencies — extracted from the game.
Release Date
Release date, platforms, crossplay, price and the open beta.
Classes
The six playable Hunter classes.
Attributes
All 38 combat attributes and what they do.
Rarities
The seven-tier rarity ladder, Damaged to Holy.
Weapon Types
The ten weapon archetypes.
Item Types
Every item category in the game.
Currencies
All in-game currencies and soul stones.
Lore & Tips
World-building and gameplay tips from the loading screens.
In-Game Guide
The game's own encyclopedia — codex entries on the world, controls, combat, the Soul Tree and the Mist Lords.
Buildings
Hub buildings and their per-level upgrade costs.
Quests
Story tasks, quest lines and their prerequisites.
NPCs
The named hub characters and the role each fills.
Vendors
The hub's NPC stores, their stock and what each costs.
Start here
Learn the systems before you drop in
Mistfall Hunter rewards players who understand its rules. Start with the combat model and the Spiritual revival loop — the two systems that decide most raids.
About the data
MistfallDB's mechanics and taxonomy are reverse-engineered from Mistfall Hunter's own game code, so the systems and identifiers here are accurate today. The exact tuning numbers — stat values, drop rates and prices — are confirmed with the full release on July 29, 2026, when item, monster and skill databases go live. How we source our data →



