Seer Talents
The Seer has 49 talents across 17 branches — and you will only ever spend 8 points. Below: what unlocks at each level, the picks that lock out an alternative, and which talents the game's own preset builds actually take.
The budget
- Branches
- 17
- Talents
- 49
- Points by level 12
- 8
- You get to pick
- 16%
- First branch
- Level 2
- Last branch
- Level 11
Every talent costs exactly one point and none of them rank up, so the whole build is 8 yes/no picks out of 49. That is the constraint the rest of this page is about.
Unlocks by level
Points arrive on eight of the eleven levels — 4, 7 and 10 grant none — while branches keep opening all the way to level 11. So what you can reach runs ahead of what you can afford from the very first level, and the gap only widens: at the cap you hold 8 points against 49 available talents.
| Lv | Gained | Points | Available | Branch unlocked |
|---|---|---|---|---|
| 2 | +1 | 1 | 10 | Art of Offense and Defense, Zeal Enhancement |
| 3 | +1 | 2 | 15 | Wind Surge Enhancement, Shapeshift Enhancement |
| 4 | — | 2 | 19 | Blinding Rune Enhancement, Impact Sigil Enhancement |
| 5 | +1 | 3 | 25 | Healing Art Enhancement, Psionic Shield Enhancement, Thorn Sigil Enhancement |
| 6 | +1 | 4 | 32 | Counter Rune, Enchantment Enhancement 1 |
| 7 | — | 4 | 36 | Death Ward Enhancement, Paralysis Curse Enhancement |
| 8 | +1 | 5 | 36 | nothing new |
| 9 | +1 | 6 | 43 | Path of Asceticism, Way of Discipline |
| 10 | — | 6 | 43 | nothing new |
| 11 | +1 | 7 | 49 | Guardian Rune, Enchantment Enhancement 2 |
| 12 | +1 | 8 | 49 | nothing new |
“Available” counts every talent in an unlocked branch, ignoring prerequisites — a talent behind another still needs its parent bought first, so the number you can genuinely reach is lower.
Choose one
Plan a build →2 branches force a choice: taking one of these talents locks out the others in its group for that character. Everything else on this page is just a question of points — these are the only picks that close a door.
If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Taken by 19 of 76 preset builds
Hold Major Action to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
Taken by 19 of 76 preset builds
Continuously gain Curse Mana during Zeal.
Taken by 19 of 76 preset builds
Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Taken by 19 of 76 preset builds
Every branch
Seer builds →All 17 branches in unlock order. 21 of the 49 talents are allocated by at least one of the game's 76 Seer preset builds — the rest are unclaimed ground, not necessarily weak ones.
Art of Offense and Defense
Unlocks at level 2Choose oneIf a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Locks out Potent Wounding
Allocated by 19 of 76 preset builds
Hold Major Action to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
Locks out Reshape
Allocated by 19 of 76 preset builds
Hold Major Action to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
Requires Reshape
Allocated by 19 of 76 preset builds
After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Requires Potent Wounding
Allocated by 19 of 76 preset builds
Zeal Enhancement
Unlocks at level 2Choose oneContinuously gain Curse Mana during Zeal.
Locks out Ferocity
Allocated by 19 of 76 preset builds
Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Locks out Inexhaustible
Allocated by 19 of 76 preset builds
Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.
Requires Inexhaustible
Allocated by 19 of 76 preset builds
Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.
Requires Ferocity
Allocated by 19 of 76 preset builds
Immediately recovers a large amount of Curse Mana upon entering Zeal.
Requires Obsession
Allocated by 19 of 76 preset builds
Attacks during Zeal grant increased Curse Mana.
Requires Relentless
Allocated by 19 of 76 preset builds
Wind Surge Enhancement
Unlocks at level 3Successfully casting Wind Surge increases your Movement Speed for a period of time.
Increases the knockback distance of Wind Surge.
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Allocated by 9 of 76 preset builds
Shapeshift Enhancement
Unlocks at level 3After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.
Increases the duration and Movement Speed of Shapeshift.
Blinding Rune Enhancement
Unlocks at level 4After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Impact Sigil Enhancement
Unlocks at level 4Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.
Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.
Healing Art Enhancement
Unlocks at level 5Healing Art recovers additional Health based on the target's missing Health.
Allocated by 9 of 76 preset builds
Healing Art removes all debuffs with remaining duration from the target.
Psionic Shield Enhancement
Unlocks at level 5Reduces the chanting time of Psionic Shield.
When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
Allocated by 10 of 76 preset builds
Thorn Sigil Enhancement
Unlocks at level 5Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.
Allocated by 5 of 76 preset builds
When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.
Counter Rune
Unlocks at level 6While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Allocated by 19 of 76 preset builds
Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Allocated by 9 of 76 preset builds
Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
Enchantment Enhancement 1
Unlocks at level 6When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].
[Rune: Sweep] deals partial True Damage.
Increases the healing reduction effect caused by [Rune: Corruption] and its duration.
Death Ward Enhancement
Unlocks at level 7When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.
Allocated by 5 of 76 preset builds
Increases the duration of Super Armor provided by Death Ward.
Paralysis Curse Enhancement
Unlocks at level 7Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.
While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.
Path of Asceticism
Unlocks at level 9The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Increases the healing bonus.
Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Allocated by 5 of 76 preset builds
Increases shield strength and additionally increases shield strength based on Magic Damage.
Allocated by 5 of 76 preset builds
Way of Discipline
Unlocks at level 9Gain a certain amount of Curse Mana after using Breakaway.
Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.
When attacking enemies with a shield, deals increased damage.
Guardian Rune
Unlocks at level 11Reduces the duration of the Healing Rune but increases the Health recovery rate.
Increases the shield value provided by the Shelter Rune.
Stealth persists for a period after leaving the Stealth Rune's area.
Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
Allocated by 5 of 76 preset builds
Enchantment Enhancement 2
Unlocks at level 11Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].
Increases the dash distance of [Rune: Stun].
Allocated by 18 of 76 preset builds