Class Tier List
How the six Hunter classes rank in the current patch — overall and for solo raids, trio play and new players. A directional read as of July 30, 2026, refreshed as the meta settles.
Meta-defining
The current meta's strongest picks — damage or fight control strong enough to shape how raids play out.
Sorcerer
Mage · Staff
The consensus best all-rounder: top-end ranged damage that clears mobs fast and threatens whole teams in a fight, with real escape tools when melee closes in. The trade is a glass-cannon body — positioning mistakes are lethal, which is why it isn't the beginner pick.
Base crit damage +40% · armor wear ×2.0625 PvE · ×3.0525 PvP
Shadowstrix
Assassin · Dagger / Dual Blades
The solo predator — stealth scouting, fights taken on its own terms, and the burst to delete a caught-out target. The read is contested, though: it's widely called the hardest class to master, and it underperforms against big PvE bosses, so its rating drops the further you get from solo hunting.
Base crit damage +35% · armor wear ×1.65 PvE · ×3.0525 PvP
Solid pick
Competitive and commonly played — a clear role and no serious viability complaints in the current meta.
Mercenary
Bruiser · Sword & Shield / Hammer
The unanimous beginner pick — high base survivability and forgiving sword-and-board play that makes mistakes cheap while you learn routes and extraction timing. Damage is solid rather than scary; single-target boss damage lags the dedicated DPS classes.
Base crit damage +35% · armor wear ×1.5125 PvE · ×2.6125 PvP
Blackarrow
Ranged · Bow
Reliable sustained ranged damage built on genuine third-person aim — strong in PvE clears and oppressive when it can keep its distance. It loses value once a mobile melee class closes the gap, and it asks for more mechanical precision than the other ranged picks.
Base crit damage +25% · armor wear ×2.0625 PvE · ×3.0525 PvP
Withered Knight
Heavy · Greatsword
A long-reach frontline bruiser whose pulls and crowd control shine in coordinated fights. Its high-risk, high-reward kit divides opinion in solo play, where a missed commitment is hard to walk back.
Base crit damage +35% · armor wear ×1.65 PvE · ×3.0525 PvP
Situational
Underperforms in the average raid — strong in the right context or team, noticeably weaker outside it.
Seer
Support · Catalyst / Mace
The only class that can heal teammates — close to mandatory in an organized trio, where it rates with the best. Solo is another story: its own damage is thin, making it the weakest class to take into a raid alone.
Base crit damage +35% · armor wear ×1.85625 PvE · ×3.0525 PvP
At a glance
| Class | Overall | Solo | Trio | New players |
|---|---|---|---|---|
| S | S | S | B | |
| S | S | A | C | |
| A | A | A | S | |
| A | A | A | A | |
| A | B | A | A | |
| B | C | S | B |
How to read this list
Tier placements are an editorial read of the current patch as of July 30, 2026, drawn from community coverage and player results and checked against each class's in-game numbers — the crit damage and armor wear shown on every card come straight from the class pages. Where the consensus splits (it does on Shadowstrix), the class note says so rather than pretending certainty.
Context matters more than the overall letter: Mistfall Hunter is a co-op extraction game, so a class that struggles alone can be the best pick in an organized trio — the Seer is the clearest case. Use the Solo / Trio / New players columns for the decision you're actually making.
To see what a class actually plays like, open its full guide or browse the game's own recommended builds for it — every build lists skills, talents and a full equipment set you can open in the build planner.