Classes
The six playable Hunter classes. Each is defined by the weapons it can wield and the role it fills — and weapons gate which skills it can use.
Community tier list (demo / Next Fest)
How the Steam community rates each class in the current demo build — drawn from forum feedback and kill-leaderboard chatter, not final balance data. Tap a class for the full breakdown.
All classes
Mercenary
AThe archetypal frontline Hunter — a durable melee bruiser built around sword-and-board and blunt weapons, trading sustained pressure for survivability.
Sorcerer
AA ranged spellcaster that scales with Magical Increase, leaning on the staff to deal burst magical damage from a distance.
Blackarrow
AA dedicated archer that controls space from afar with the bow, converting positioning and physical damage into safe, sustained DPS.
Shadowstrix
SA high-mobility assassin built for daggers and dual blades — closes distance, opens with critical strikes, and disengages before retaliation lands.
Seer
BA utility caster oriented around the catalyst and Healing Bonus, supporting the team through sustain and control rather than raw damage.
Withered Knight
BA heavy two-handed greatsword specialist that trades speed for reach and poise, excelling at toughness-break and parry against tough targets.
Class roles and signature weapons are inferred from the game's data model (weapon-type gating and attribute scaling). Per-class skill and weapon lists are joined live from the extracted catalog; the tier read is community perception from the demo and will be replaced with data-driven analysis at the July 29, 2026 release.