The six classes
Mistfall Hunter has six playable classes: Mercenary, Sorcerer, Black Arrow, Shadowstrix, Seer and Claymore. Weapons and skills are class-gated — gear declares which classes can equip it, so each class is defined as much by what it's allowed to wield as by its own stats.
See the Classes reference for each class's archetype, and the Weapon Types reference for all thirteen weapon families.
Weapons drive your skills
Skills aren't a free-standing tree — each one lists the weapon types that enable it. Swap your weapon and your available skills change with it. That makes your weapon choice the foundation of your loadout rather than a cosmetic preference.
Dual-mode weapons (major / minor)
Weapons are dual-mode: each carries a major and a minor form, each with its own name, description, preview and sockets, switched via a weapon-usage mode. One weapon effectively gives you two stances to flow between.
Weapon styles also bind to capabilities — the shared gameplay-effect layer used by skills and talents — so a weapon's style is wired directly into the ability system rather than just changing its moveset visually.
Frequently asked questions
How many classes are in Mistfall Hunter?
Six: Mercenary, Sorcerer, Black Arrow, Shadowstrix, Seer and Claymore.
Can any class use any weapon?
No. Weapons declare required classes, and skills declare the weapon types that enable them, so loadouts are gated by class and weapon together.
How this system behaves is reverse-engineered from Mistfall Hunter's own game code. Exact tuning numbers — stat values, drop rates and prices — are confirmed with the full release on July 29, 2026.