Mechanics guide

Raids & Match Rules

What defines a raid — the fog, the matchmaking, the gear caps — and how the game decides who gets the kill.

The raid definition

Each mode is defined by a raid ruleset covering maximum team size, the fog type, and generation parameters for everything that populates the map: monsters, bots, treasure chests, airdrops, escape portals and bells. Scaling curves govern level, equipment quality and other progression within the raid.

Score-based matchmaking

Matchmaking weighs a skill score and an attribute (gear) score, with the search window expanding over time and per platform until a match is found. Your Combat Value feeds this — over-gearing a raid can pull you into tougher lobbies.

Map/mode selection and gear caps

The mode picker sets a map, mode and difficulty, and importantly a maximum gear quality per mode — some raids cap the gear you can bring. Modes gate access through unlock requirements and award separate experience for killing players versus successfully extracting, with distinct solo and trio variants and optional ranked play.

A mutation roll can change a raid's conditions, gated by a minimum member count — so a match can spin up with altered rules.

Damage attribution & assists

The game aggregates who-hit-whom to assign kill and assist credit, separating damage from players, monsters, bots and other sources, and tagging PvP versus PvE. Recent damage expires after about 15 seconds — both the assist window and the death-collection window — so credit is based on who hurt the target recently, not who landed the very first hit.

Bots

Bots are loadout-driven AI players: each equipment slot draws from a pool, with level, gold and skill-score ranges. They drop loot like real players, so they're both a threat and a source of gear.

Frequently asked questions

How does Mistfall Hunter decide who gets a kill?

It aggregates recent damage from all sources and credits kills and assists based on who damaged the target within roughly the last 15 seconds, separating PvP and PvE damage.

Are there gear caps on raids?

Yes. The mode selection sets a maximum gear quality per mode, so some raids limit the gear you can bring in.

How this system behaves is reverse-engineered from Mistfall Hunter's own game code. Exact tuning numbers — stat values, drop rates and prices — are confirmed with the full release on July 29, 2026.