Skills are weapon-driven
Each skill lists the weapon types that enable it, the capabilities it grants, an energy charge cost, and mutually-exclusive groups (mutex) that stop you from stacking conflicting skills. Because skills key off your equipped weapon, your weapon choice shapes the whole kit.
Derived (combo) skills
Derived skills are follow-ups chained off a base skill through press, hold and support-button inputs. They're how combos and conditional finishers are expressed — extra inputs unlock extra actions rather than occupying separate slots.
The talent graph
Talents form a levelled graph: each talent has a maximum level, prerequisite talents, and the capabilities it grants. Progression means investing along a dependency chain, not flipping independent toggles.
Capabilities — the common currency
Player tips
All tips →- Preparation — Active skills and talents can be modified at any time. Remember to adjust your loadout during preparation.
- Energy Management — While in Energy Overdraft, you cannot use skills that consume Energy.
- View Instructions — Press UI SkillInfo during battle to view all current skill descriptions.
Put it to use
These explanations use Mistfall Hunter's own game data. The site's catalogs now use the September 24, 2026 client build (25496306), extracted on October 10, 2026. Launch-event sections retain their original dates.