Skills are weapon-driven
Each skill lists the weapon types that enable it, the capabilities it grants, an energy charge cost, and mutually-exclusive groups (mutex) that stop you from stacking conflicting skills. Because skills key off your equipped weapon, your weapon choice shapes the whole kit.
Derived (combo) skills
Derived skills are follow-ups chained off a base skill through press, hold and support-button inputs. They're how combos and conditional finishers are expressed — extra inputs unlock extra actions rather than occupying separate slots.
The talent graph
Talents form a levelled graph: each talent has a maximum level, prerequisite talents, and the capabilities it grants. Progression means investing along a dependency chain, not flipping independent toggles.
Capabilities — the common currency
How this system behaves is reverse-engineered from Mistfall Hunter's own game code. Exact tuning numbers — stat values, drop rates and prices — are confirmed with the full release on July 29, 2026.