Seer
Overview
- Role
- Support
- Weapons
- Catalyst / Mace
- Weapon types
- 2
- Skills available
- 25
- Talent branches
- 17
- Weapons in catalog
- 95
A class can equip any weapon of its types, and each weapon unlocks the skills tied to that type. How skills work →
Community read (demo)
Support read is contested: its single-target heal (≈40s cooldown, limited uses) and fragile construct runes feel weak when raw damage wins fights — though some rate its utility highly.
Source: What exactly is the point of the Seer? ↗Perception from the demo / Steam Next Fest build, not final balance. Replaced with data-driven analysis at the July 29, 2026 release.
Base attributes
The Seer's starting attribute block. Base stats are flat in this build — your level scaling comes from gear and talents, not the class itself.
- Attack
- 100
- Defence
- 50
- Max Health
- 618
- Critical Increase
- 35%
- Armor scaling
- ×1.85625 PvE · ×3.0525 PvP
- Subclasses
- Reverent · Blasphemer
Recommended affixes
The affixes the game itself suggests for a Seer build.
Skills the Seer can slot
All skills →Seer talent trees
How talents work →Seer unlocks 17 talent branches as you level. You earn 8 talent points across 12 levels — branches marked “choose one” lock out their alternatives, so plan around the splits.
Art of Offense and Defense
Unlocks at level 2Choose oneIf a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Hold Major Action to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
Hold Major Action to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Zeal Enhancement
Unlocks at level 2Choose oneContinuously gain Curse Mana during Zeal.
Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.
Immediately recovers a large amount of Curse Mana upon entering Zeal.
Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.
Attacks during Zeal grant increased Curse Mana.
Wind Surge Enhancement
Unlocks at level 3Successfully casting Wind Surge increases your Movement Speed for a period of time.
Increases the knockback distance of Wind Surge.
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Shapeshift Enhancement
Unlocks at level 3After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.
Increases the duration and Movement Speed of Shapeshift.
Blinding Rune Enhancement
Unlocks at level 4After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Impact Sigil Enhancement
Unlocks at level 4Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.
Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.
Healing Art Enhancement
Unlocks at level 5Healing Art recovers additional Health based on the target's missing Health.
Healing Art removes all debuffs with remaining duration from the target.
Psionic Shield Enhancement
Unlocks at level 5Reduces the chanting time of Psionic Shield.
When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
Thorn Sigil Enhancement
Unlocks at level 5Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.
When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.
Counter Rune
Unlocks at level 6While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
Enchantment Enhancement 1
Unlocks at level 6When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].
[Rune: Sweep] deals partial True Damage.
Increases the duration of the healing reduction effect caused by [Rune: Corruption].
Death Ward Enhancement
Unlocks at level 7When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.
Increases the duration of Super Armor provided by Death Ward.
Paralysis Curse Enhancement
Unlocks at level 7Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.
While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.
Path of Asceticism
Unlocks at level 9The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Increases the healing bonus.
Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Increases shield strength and additionally increases shield strength based on Magic Damage.
Way of Discipline
Unlocks at level 9Gain a certain amount of Curse Mana after using Breakaway.
Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.
When attacking enemies with a shield, deals increased damage.
Guardian Rune
Unlocks at level 11Reduces the duration of the Healing Rune but increases the Health recovery rate.
Increases the shield value provided by the Shelter Rune.
Stealth persists for a period after leaving the Stealth Rune's area.
Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
Enchantment Enhancement 2
Unlocks at level 11Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].
Increases the dash distance of [Rune: Stun].