Seer

Seer portrait
SupportCatalystMaceBCommunity-flagged
A utility caster oriented around the catalyst and Healing Bonus, supporting the team through sustain and control rather than raw damage.

Overview

Role
Support
Weapons
Catalyst / Mace
Weapon types
2
Skills available
25
Talent branches
17
Weapons in catalog
95

A class can equip any weapon of its types, and each weapon unlocks the skills tied to that type. How skills work →

Community read (demo)

BCommunity-flaggedFlagged by players as underperforming or lacking a niche in the demo build. Expect balance changes.

Support read is contested: its single-target heal (≈40s cooldown, limited uses) and fragile construct runes feel weak when raw damage wins fights — though some rate its utility highly.

Source: What exactly is the point of the Seer?

Perception from the demo / Steam Next Fest build, not final balance. Replaced with data-driven analysis at the July 29, 2026 release.

Base attributes

The Seer's starting attribute block. Base stats are flat in this build — your level scaling comes from gear and talents, not the class itself.

Attack
100
Defence
50
Max Health
618
Critical Increase
35%
Armor scaling
×1.85625 PvE · ×3.0525 PvP
Subclasses
Reverent · Blasphemer

Recommended affixes

The affixes the game itself suggests for a Seer build.

Skills the Seer can slot

All skills →

Seer talent trees

How talents work →

Seer unlocks 17 talent branches as you level. You earn 8 talent points across 12 levels — branches marked “choose one” lock out their alternatives, so plan around the splits.

Art of Offense and Defense

Unlocks at level 2Choose one
Reshape icon
Reshape

If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.

Ebb and Flow icon
Ebb and Flow

Hold Major Action to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.

Potent Wounding icon
Potent Wounding

Hold Major Action to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.

Enhanced Tracking icon
Enhanced Tracking

After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.

Zeal Enhancement

Unlocks at level 2Choose one
Inexhaustible icon
Inexhaustible

Continuously gain Curse Mana during Zeal.

Obsession icon
Obsession

Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.

Infusion icon
Infusion

Immediately recovers a large amount of Curse Mana upon entering Zeal.

Ferocity icon
Ferocity

Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.

Relentless icon
Relentless

Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.

Divine Power icon
Divine Power

Attacks during Zeal grant increased Curse Mana.

Wind Surge Enhancement

Unlocks at level 3
Propel icon
Propel

Successfully casting Wind Surge increases your Movement Speed for a period of time.

Powerful Wind icon
Powerful Wind

Increases the knockback distance of Wind Surge.

Opportunist Strike icon
Opportunist Strike

Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.

Shapeshift Enhancement

Unlocks at level 3
Keen Edge icon
Keen Edge

After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.

Potency icon
Potency

Increases the duration and Movement Speed of Shapeshift.

Blinding Rune Enhancement

Unlocks at level 4
Elation icon
Elation

After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.

Vision Plunder icon
Vision Plunder

Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.

Impact Sigil Enhancement

Unlocks at level 4
Internal Injury icon
Internal Injury

Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.

Mastery icon
Mastery

Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.

Healing Art Enhancement

Unlocks at level 5
Deep Healing icon
Deep Healing

Healing Art recovers additional Health based on the target's missing Health.

Purify icon
Purify

Healing Art removes all debuffs with remaining duration from the target.

Psionic Shield Enhancement

Unlocks at level 5
Quick Chant icon
Quick Chant

Reduces the chanting time of Psionic Shield.

Retribution icon
Retribution

When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.

Thorn Sigil Enhancement

Unlocks at level 5
Pain Relief icon
Pain Relief

Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.

Binding icon
Binding

When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.

Counter Rune

Unlocks at level 6
Synergy icon
Synergy

While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.

Rigidity icon
Rigidity

Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.

Decelerate icon
Decelerate

Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.

Rune Vulnerability icon
Rune Vulnerability

When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.

Enchantment Enhancement 1

Unlocks at level 6
Bloodlust icon
Bloodlust

When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].

Cutting Pain icon
Cutting Pain

[Rune: Sweep] deals partial True Damage.

Deep Corruption icon
Deep Corruption

Increases the duration of the healing reduction effect caused by [Rune: Corruption].

Death Ward Enhancement

Unlocks at level 7
Shelter icon
Shelter

When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.

Retention icon
Retention

Increases the duration of Super Armor provided by Death Ward.

Paralysis Curse Enhancement

Unlocks at level 7
Extract icon
Extract

Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.

Electrocution icon
Electrocution

While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.

Path of Asceticism

Unlocks at level 9
Sustain icon
Sustain

The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.

Miraculous Healing icon
Miraculous Healing

Increases the healing bonus.

Self-Preservation icon
Self-Preservation

Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.

Potent Sanctuary icon
Potent Sanctuary

Increases shield strength and additionally increases shield strength based on Magic Damage.

Way of Discipline

Unlocks at level 9
Emergency Aid icon
Emergency Aid

Gain a certain amount of Curse Mana after using Breakaway.

Battle-fed icon
Battle-fed

Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.

Shield Break icon
Shield Break

When attacking enemies with a shield, deals increased damage.

Guardian Rune

Unlocks at level 11
Efficiency icon
Efficiency

Reduces the duration of the Healing Rune but increases the Health recovery rate.

Fortified Guard icon
Fortified Guard

Increases the shield value provided by the Shelter Rune.

Shelter icon
Shelter

Stealth persists for a period after leaving the Stealth Rune's area.

Leverage icon
Leverage

Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.

Enchantment Enhancement 2

Unlocks at level 11
Fracture icon
Fracture

Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].

Vault icon
Vault

Increases the dash distance of [Rune: Stun].

Standout weapons

All weapons →

Standout armor

All armor →

Other classes

← All classes