Down but not out
Taking lethal damage can put you into a knocked state rather than killing you outright. Teammates can rescue you to bring you back up, making the knocked window a chance for your squad to save the situation.
Knocks escalate
Repeated knocks don't reset cleanly — the system tracks how many times you've been knocked, and enough of them convert a knock into actual death (after which the Spiritual system takes over). Getting knocked again and again in one fight is a death spiral.
The crawl state
While knocked your collision shrinks to a crawl profile and you revive at a fraction of your health, so you come back up fragile. A downed ally is flagged as the top-priority interaction target, so reaching a teammate to revive them takes precedence over nearby loot or doors.
Player tips
All tips →- Swift Rise — During the recovery phase after being downed, you can dodge early to speed up recovery.
- Finish Enemies — Successfully finishing a downed enemy recovers Health and 1 use of the Springhorn. The finishing process can be interrupted by impact damage.
- Public Training Grounds — Players in the training room cannot be downed or killed.
Put it to use
How this system behaves is based on Mistfall Hunter's own game data. Exact tuning numbers — stat values, drop rates and prices — are confirmed with the full release on July 29, 2026.