Down but not out
Taking lethal damage can put you into a knocked state rather than killing you outright. Teammates can rescue you to bring you back up, making the knocked window a chance for your squad to save the situation.
Knocks escalate
Repeated knocks don't reset cleanly — the system tracks how many times you've been knocked, and enough of them convert a knock into actual death (after which the Spiritual system takes over). Getting knocked again and again in one fight is a death spiral.
The crawl state
While knocked your collision shrinks to a crawl profile and you revive at a fraction of your health, so you come back up fragile. A downed ally is flagged as the top-priority interaction target, so reaching a teammate to revive them takes precedence over nearby loot or doors.
Player tips
All tips →- Swift Rise — During the recovery phase after being downed, you can dodge early to speed up recovery.
- Finish Enemies — Successfully finishing a downed enemy recovers Health and 1 use of the Springhorn. The finishing process can be interrupted by impact damage.
- Public Training Grounds — Players in the training room cannot be downed or killed.
Put it to use
These explanations use Mistfall Hunter's own game data. The site's catalogs now use the September 24, 2026 client build (25496306), extracted on October 10, 2026. Launch-event sections retain their original dates.