Bell Waves

Ringing a bell in Brandrgarde summons scripted waves. Each row is one wave: what it sends, how many, the kills it demands, and what has to be true for it to fire.

Brandrgarde North · Day

WaveSpawnsCountKillsAlive players
Belltimer 470 – 490Returner Woodling21Any
Belltimer 590 – 610Returner Woodling21Any
Belltimer 740 – 760Returner Woodling111 – 9
Bell (Easy II)timer 740 – 760Returner Woodling1110 – 15
Belltimer 920 – 940Returner Woodling11Any
Belltimer 1070 – 1090Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any

Brandrgarde North · Night

WaveSpawnsCountKillsAlive players
Belltimer 470 – 490Returner Woodling11Any
Belltimer 470 – 490Returner Woodling11Any
Belltimer 470 – 490Returner Woodling11Any
Belltimer 470 – 490Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 740 – 760Returner Woodling01Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 740 – 760Returner Woodling01Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 920 – 940Returner Woodling11Any
Belltimer 920 – 940Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any

Brandrgarde South · Day

WaveSpawnsCountKillsAlive players
Belltimer 470 – 490Returner Woodling21Any
Belltimer 470 – 490Returner Woodling21Any
Belltimer 590 – 610Returner Woodling21Any
Belltimer 590 – 610Returner Woodling21Any
Belltimer 740 – 760Returner Woodling111 – 9
Belltimer 740 – 760Returner Woodling111 – 9
Bell (Easy II)timer 740 – 760Returner Woodling1110 – 15
Bell (Easy II)timer 740 – 760Returner Woodling1110 – 15
Belltimer 920 – 940Returner Woodling11Any
Belltimer 920 – 940Returner Woodling11Any
Belltimer 1070 – 1090Returner Woodling11Any
Belltimer 1070 – 1090Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any

Brandrgarde South · Day (Easy)

WaveSpawnsCountKillsAlive players
Belltimer 290 – 310Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Bell (Easy II)timer 740 – 760Returner Woodling11Any
Belltimer 920 – 940Returner Woodling11Any
Belltimer 1070 – 1090Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any

Brandrgarde South · Night

WaveSpawnsCountKillsAlive players
Belltimer 470 – 490Returner Woodling11Any
Belltimer 470 – 490Returner Woodling11Any
Belltimer 470 – 490Returner Woodling11Any
Belltimer 470 – 490Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 590 – 610Returner Woodling11Any
Belltimer 740 – 760Returner Woodling01Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 740 – 760Returner Woodling01Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 740 – 760Returner Woodling11Any
Belltimer 920 – 940Returner Woodling11Any
Belltimer 920 – 940Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any
Bell (Easy III)timer 1175 – 1195Returner Woodling11Any

Where a count column shows two values separated by a slash, each matches the spawn entry in the same position in the Spawns column. The timer column is the wave's own ordering value — it reliably tells you which waves come before which, but the game doesn't state its unit, so we don't present it as a clock.