Fervid

Fervid icon
Offensive
When Health is above X%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is above X%, reduce Skill Energy Cost.

What each level gives you

  1. Lv 4Physical Damage +X%. Magic Damage +X%.
  2. Lv 7Physical Damage +X%. Magic Damage +X%. Skill Energy Cost Reduction +X%.

Each row is everything Fervid grants once the affix reaches that level, not what that level adds on its own. A roll below level 4 does nothing at all, and the second effect only appears at level 7. The magnitudes read X because they are not fixed: each one scales with the affix level on the individual roll, so two copies of the same piece can carry very different numbers.

Where it rolls

Gear that rolls it
112
Armor pieces
79
Weapons
33
Best rarity
Holy (9)

Slots & weapon classes

BowCatalystChestDaggerFeetGreatswordHandsLegsMaceNecklaceStaff

It spans 5 rarity tiers — 9 Holy, 23 Legendary, 28 Epic, 27 Excellent, 25 Rare.

How affixes work

Full guide →

Affixes are the rolled modifiers that sit on weapons and armor. Each piece draws its affixes from an affix library, and an affix's effect scales with its level — so the same affix can be weak on a low roll and build-defining on a high one. Reroll and upgrade affixes with affix gems to push the breakpoints higher. In your inventory Fervid sits in the red group — damage rolls that raise what you can kill.

Fervid can roll on 112 pieces of gear — a sample of the highest-rarity ones:

Gems that grant this affix

Find the cheapest →

Socket one of these gems to add Fervid to a piece of gear instead of chasing the roll — the higher the affix level, the stronger the effect.

Recommended for

All classes →

Fervid is on the recommended affix list for these classes — prioritise it when rolling their gear.

Builds that run gear rolling it

All build guides →

23 presets equip at least one piece that can roll Fervid — the highest-tier ones:

Other offensive affixes

Everything else in the red group.

← All affixes