Mace
Blunt one-handed weapon favouring toughness-break over raw cutting damage.
Archetype
- Grip
- One-handed
- Skills
- 10
- Weapons in catalog
- 47
Wielded by
Signature technique
Weapons can serve as vessels for curses, inflicting pain upon enemies far beyond the suffering of the flesh.
Skills
All skills →Equipping a Mace weapon unlocks these techniques. Your weapon decides your moveset, so this is the heart of the archetype.
Summon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.
Enter a Casting state. While in this state, using Major Action summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.
Strike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.
Dash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.
Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time.
Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.
Unleash a powerful strike forward, dealing Magic Damage to enemies hit.
Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use Major Action to perform Shapebreak.
Summon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.
Charged techniques
Held or charged follow-ups that extend the Mace's base skills.