Staff

Primary magical weapon scaling with Magical Increase for ranged spell damage.

Staff icon
Two-handed

Archetype

Grip
Two-handed
Skills
24
Weapons in catalog
49

Wielded by

Sorcerer

Equipping a Staff weapon unlocks these techniques. Your weapon decides your moveset, so this is the heart of the archetype.

Arcane Armor icon
Arcane Armor

Hold to chant and gain Arcane Armor, increasing Physical Resistance and reducing enemies' Movement Speed.

Cryptic Ward icon
Cryptic Ward

Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.

Crystal Icebolt icon
Crystal Icebolt energy

Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward.

Deep Freeze icon
Deep Freeze

Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.

Eye of Insight icon
Eye of Insight energy

Hold to chant, then scan all enemy players within a large area. Limited uses per match.

Fire Bolt icon
Fire Bolt

Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage. Fire Bolt has a relatively short maximum range.

Flameblade icon
Flameblade

Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.

Forbidden Gate icon
Forbidden Gate

Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate. Forbidden Gate is a Construct. Forbidden Gate is more durable in trio mode.

Gravitational Vortex icon
Gravitational Vortex

Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the vortex's center, they will also be Stunned.

Meteor Charm icon
Meteor Charm

Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage.

Meteor Impact icon
Meteor Impact

Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.

Mistwalk icon
Mistwalk

Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.

Phantom Step icon
Phantom Step

Hold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.

Rockblast icon
Rockblast

Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage.

Shadow Veil icon
Shadow Veil

Hold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth.

Star Shock icon
Star Shock

Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back.

Stardust Tempest icon
Stardust Tempest

Hold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.

Stardust Torrent icon
Stardust Torrent

Hold to chant. After chanting, hold to guide a Stardust Torrent toward the target direction, dealing Magic Damage. The Stardust Torrent becomes stronger as guiding continues.

Thunder Pierce icon
Thunder Pierce

Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit. Thunder Pierce has a very long maximum range. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage to all nearby enemies and reducing their Movement Speed for a period of time. This Slow effect can stack up to 5 times.

Thunderstorm Sigil icon
Thunderstorm Sigil

Hold to chant, then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing Magic Damage and dazing enemies.

Thunderstrike icon
Thunderstrike

Hold to chant, then summon lightning at the target location, dealing Magic Damage. If released before chanting completes, it recovers Energy and summons lightning with a short delay at the target location, dealing reduced Magic Damage.

Windcraft icon
Windcraft energy

Cast Windcraft forward, dealing Magic Damage to enemies hit and knocking them back.

Charged techniques

Held or charged follow-ups that extend the Staff's base skills.

Standout weapons

All weapons →

Other weapon types

← All weapon types