Javelin
A spear-class weapon bridging melee and ranged, rewarding precise spacing.
Archetype
- Grip
- Thrown / reach
- Skills
- 8
- Weapons in catalog
- 1
- Ammo types
- 5
Wielded by
Skills
All skills →Equipping a Javelin weapon unlocks these techniques. Your weapon decides your moveset, so this is the heart of the archetype.
Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.
After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest.
A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.
Charged techniques
Held or charged follow-ups that extend the Javelin's base skills.
Press Minor Action to perform Divine Infusion, wrapping your javelin in golden threads to enter a Divine Power state, temporarily increasing Attack. While in the Divine Power state, press Minor Action to swing the javelin to perform a melee attack.
Press Major Action to quickly throw your currently equipped javelin. Hold Major Action to charge. Charging does not consume Energy and increases the javelin's Damage Multiplier, Impact, Effective Range, and Maximum Range. After reaching a full charge, you enter an Aiming state for a short time.
Ammo
Features an incredibly sharp tip; hitting an enemy deals high Physical Damage.
After hitting a target, it persists for a duration, slowing all enemies within the area. (Comes in bundles of three).
After hitting a target, the javelin remains embedded for a duration, periodically calling down divine lightning to strike it, dealing Physical Damage to all enemies within range.
Possesses significant weight. Hitting an enemy deals Physical Damage while slowing them and temporarily reducing their dodge distance. If it hits the ground, it triggers a shockwave, dealing Physical Damage and slowing all enemies within range.
Throw speed is increased while holding a Swift Javelin.