Convergence Staff
Overview
Compare →- Type
- Staff
- Rarity
- Excellent
- Class
- Sorcerer
- Combat value
- 375
- Among Staffs
- #5 of 10
- Among Excellent
- #1 of 10
- Durability
- 1300
- Tradable
- Yes
Attribute bonuses
- Attack
- 29
- Magical Increase
- 4%
Affixes on this roll
All affixes →This roll of Convergence Staff carries the following affix — the rolled modifiers that define its build value.
Who can wield this
All classes →SorcererMage · Staff
A ranged spellcaster that scales with Magical Increase, leaning on the staff to deal burst magical damage from a distance.
SMeta-defining in our tier read: The consensus best all-rounder: top-end ranged damage that clears mobs fast and threatens whole teams in a fight, with real escape tools when melee closes in. The trade is a glass-cannon body — positioning mistakes are lethal, which is why it isn't the beginner pick.
About the Staff
All Staff weapons →Primary magical weapon scaling with Magical Increase for ranged spell damage. · Two-handed
Staff skills you can slot
All skills →Skills are gated by weapon type — equip Convergence Staff and you can use any of these Staff skills.
Hold to chant and gain Arcane Armor, increasing Physical Resistance. Enemies hitting the Arcane Armor will have their Movement Speed reduced.
Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.
Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward.
Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.
When Elemental Magic hits an enemy, it adds 1 stack of Elemental Mark. When an enemy's Elemental Mark reaches 2 stacks, detonates all Elemental Marks on them, dealing Magic Damage.
Hold to chant, then scan all enemy players within a large area. Limited uses per match.
Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage. Fire Bolt has a relatively short maximum range.
Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.
Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate. Forbidden Gate is a Construct. Forbidden Gate is more durable in trio mode.
Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the vortex's center, they will also be Stunned.
Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage.
Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.
Talents that boost Staff skills
Full talent tree →These Sorcerer talents directly strengthen skills you can use with Convergence Staff — spec into them to get more out of it.
Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.
Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.
Flameblade deals a portion of damage as True DMG.
Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.
Reduces the base Energy cost of Deep Freeze.
Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.
Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.
Star Shock knocks back enemies and reduces their Movement Speed.
During Rockblast preparation, reduces the Movement Speed of all enemies within range.
Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.
Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.
Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.
Trade value
- Listed now
- 198g · 26 listed
- Recommended
- 300g
- Price range
- 75–900g
- Repair cost
- 0.057692
- Tradable
- Yes
“Listed now” is the lowest current auction listing; the recommended price is the game's suggested fair value.
Other rolls of this weapon
Convergence Staff drops with different affix rolls — each variant below is labelled with the affix it carries; higher combat value is the stronger roll.
Where it drops
Loot finder →Every chest and monster that can drop Convergence Staff, with the drop chance in each zone and Gyldening Intensity. A range means the rate shifts with party size and map district.
Treasure chests
Monsters
Rates are the chance per chest opened or monster looted. Low rolls also build up the drop guarantee, which upgrades a future drop to Legendary once it fills.