Distant Ward

Distant Ward icon
Defensive
If the distance between you and the attacker is greater than X meters when hit, temporarily increases your Physical Resistance and Magic Resistance. Upon reaching a certain level, you also resist minor impacts from distances greater than X meters; once triggered, this effect has a cooldown of Xs.

What each level gives you

  1. Lv 4Physical Resistance +X%. Magic Resistance +X%.
  2. Lv 7Physical Resistance +X%. Magic Resistance +X%. Resists minor impacts from sources beyond 5 meters.

Each row is everything Distant Ward grants once the affix reaches that level, not what that level adds on its own. A roll below level 4 does nothing at all, and the second effect only appears at level 7. The magnitudes read X because they are not fixed: each one scales with the affix level on the individual roll, so two copies of the same piece can carry very different numbers.

Where it rolls

Gear that rolls it
17
Armor pieces
12
Weapons
5
Best rarity
Holy (1)

Slots & weapon classes

ChestHeadLegsPolearm and Shield

It spans 5 rarity tiers — 1 Holy, 4 Legendary, 4 Epic, 4 Excellent, 4 Rare.

How affixes work

Full guide →

Affixes are the rolled modifiers that sit on weapons and armor. Each piece draws its affixes from an affix library, and an affix's effect scales with its level — so the same affix can be weak on a low roll and build-defining on a high one. Reroll and upgrade affixes with affix gems to push the breakpoints higher. In your inventory Distant Ward sits in the blue group — survivability rolls that raise what you can walk into.

Distant Ward can roll on the following gear:

Gems that grant this affix

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Socket one of these gems to add Distant Ward to a piece of gear instead of chasing the roll — the higher the affix level, the stronger the effect.

Builds that run gear rolling it

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2 presets equip at least one piece that can roll Distant Ward:

Other defensive affixes

Everything else in the blue group.

← All affixes