Distant Ward
What each level gives you
- Lv 4Physical Resistance +X%. Magic Resistance +X%.
- Lv 7Physical Resistance +X%. Magic Resistance +X%. Resists minor impacts from sources beyond 5 meters.
Each row is everything Distant Ward grants once the affix reaches that level, not what that level adds on its own. A roll below level 4 does nothing at all, and the second effect only appears at level 7. The magnitudes read X because they are not fixed: each one scales with the affix level on the individual roll, so two copies of the same piece can carry very different numbers.
Where it rolls
- Gear that rolls it
- 17
- Armor pieces
- 12
- Weapons
- 5
- Best rarity
- Holy (1)
Slots & weapon classes
It spans 5 rarity tiers — 1 Holy, 4 Legendary, 4 Epic, 4 Excellent, 4 Rare.
How affixes work
Full guide →Affixes are the rolled modifiers that sit on weapons and armor. Each piece draws its affixes from an affix library, and an affix's effect scales with its level — so the same affix can be weak on a low roll and build-defining on a high one. Reroll and upgrade affixes with affix gems to push the breakpoints higher. In your inventory Distant Ward sits in the blue group — survivability rolls that raise what you can walk into.
Found on
Every piece that rolls it →Distant Ward can roll on the following gear:
Gems that grant this affix
Find the cheapest →Socket one of these gems to add Distant Ward to a piece of gear instead of chasing the roll — the higher the affix level, the stronger the effect.
Builds that run gear rolling it
All build guides →2 presets equip at least one piece that can roll Distant Ward:
Other defensive affixes
Everything else in the blue group.