Prayer Cipher
Give it to Pip.
The first time you bring a Prayer Cipher to Pip at Windrest, they pay five Epic crafting materials on top of the usual deciphering rewards. Any other NPC will still read it and still pay the base rewards, but the bonus is forfeited for this cipher type, once and permanently.
At a glance
- Words on the scroll
- Score, Plucking
- Deciphered by
- Pip
- Bonus tier
- Epic
- Rarity
- Legendary
- Base value
- 400 Gyldenblod
First-delivery bonus
Paid once, the first time Pip reads a Prayer Cipher. All five are guaranteed.
- Mithril Ingot×1
- Exquisite Silk×1
- Runic Tanned Leather×1
- Ripple Gem×1
- Flawless Runestone×1
What the scroll says
“The text upon the scroll has long since faded, leaving only a few faint words barely legible: Score, Plucking.”
Every cipher shows a line like this and nothing more. The two words are the puzzle: they point at the one hunter in camp whose trade or history matches them. See all fifteen ciphers and their NPCs.
Frequently asked questions
Which NPC should I give the Prayer Cipher to?
Pip. Every camp NPC at Windrest will decipher it, but Pip is the one who pays the first-delivery bonus for this type: five Epic crafting materials on top of the normal rewards. Hand it to anyone else and you keep the base rewards but lose that bonus permanently for the Prayer Cipher.
Which cipher says "Score, Plucking"?
The Prayer Cipher. Those are the two words left legible on its scroll, and they are the game's only hint about who can read it. Take it to Pip.
What does the Prayer Cipher first-delivery bonus give you?
Five Epic crafting materials, all guaranteed: Mithril Ingot, Exquisite Silk, Runic Tanned Leather, Ripple Gem, Flawless Runestone.
Can you lose a Prayer Cipher?
Yes. A cipher only counts once you extract with it. Dying with one in your bag loses it exactly like any other carried loot, and nothing is banked mid-match.