Squire Polearm and Shield
Overview
Compare →- Type
- Polearm and Shield
- Rarity
- Common
- Class
- Withered Knight
- Combat value
- 200
- Among Polearm and Shields
- #6 of 8
- Among Common
- #1 of 11
- Durability
- 1100
- Tradable
- Yes
Attribute bonuses
- Attack
- 12
- Defence
- 22
- Block Rate
- 70%
Who can wield this
All classes →Withered KnightHeavy · Greatsword
A heavy two-handed greatsword specialist that trades speed for reach and poise, excelling at toughness-break and parry against tough targets.
ASolid pick in our tier read: A long-reach frontline bruiser whose pulls and crowd control shine in coordinated fights. Its high-risk, high-reward kit divides opinion in solo play, where a missed commitment is hard to walk back.
About the Polearm and Shield
All Polearm and Shield weapons →Reach polearm behind a shield — the Withered Knight's archetype, built to hold ground and turn a block into counter-pressure. · One-handed + shield
“As candidates for command, the Rose Knights received comprehensive strategic training. They understand deeply how to build momentum while defending, waiting for the perfect window to turn defense into offense.”
Polearm and Shield skills you can slot
All skills →Skills are gated by weapon type — equip Squire Polearm and Shield and you can use any of these Polearm and Shield skills.
Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.
Dash forward a set distance (or directly to a ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.
Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.
Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.
Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward, dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks with impact a certain number of times.
Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.
Talents that boost Polearm and Shield skills
Full talent tree →These Withered Knight talents directly strengthen skills you can use with Squire Polearm and Shield — spec into them to get more out of it.
Attacks from Breaker Shield Bash apply a Slow effect.
Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.
Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.
Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.
The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.
You can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts.
Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.
During Sacred Bulwark, you can move and slowly turn.
Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.
The radius for Intervene to apply a Shield is increased.
Intervene also grants an additional boost to the ally's Movement Speed.
Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.
Trade value
- Recommended
- 50g
- Price range
- 30–150g
- Repair cost
- 0.009091
- Tradable
- Yes
Can be listed on the trade market. The recommended price is the game's suggested fair value.
Other rolls of this weapon
Squire Polearm and Shield drops with different affix rolls — each variant below is labelled with the affix it carries; higher combat value is the stronger roll.