Military Hammer
Overview
Compare →- Type
- Hammer
- Rarity
- Rare
- Class
- Mercenary
- Combat value
- 275
- Among Hammers
- #5 of 9
- Among Rare
- #1 of 10
- Durability
- 1200
- Tradable
- Yes
Attribute bonuses
- Attack
- 23
- Physical Increase
- 2%
Who can wield this
All classes →MercenaryBruiser · Sword & Shield / Hammer
The archetypal frontline Hunter — a durable melee bruiser built around sword-and-board and blunt weapons, trading sustained pressure for survivability.
ASolid pick in our tier read: The unanimous beginner pick — high base survivability and forgiving sword-and-board play that makes mistakes cheap while you learn routes and extraction timing. Damage is solid rather than scary; single-target boss damage lags the dedicated DPS classes.
About the Hammer
All Hammer weapons →Heavy two-handed blunt weapon trading speed for impact and toughness-break. · Two-handed
“Also known as the Hammer of the Brave, it combines unstoppable power with fearless spirit. It's one of the most beloved techniques among Mercenaries.”
Hammer skills you can slot
All skills →Skills are gated by weapon type — equip Military Hammer and you can use any of these Hammer skills.
Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.
Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.
Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.
Press to unleash Light Strikes, chaining up to 3 hits for damage. You can hold to charge during this period.
After launching a Light Strike with , press to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold to charge during this period.
Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.
Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.
Talents that boost Hammer skills
Full talent tree →These Mercenary talents directly strengthen skills you can use with Military Hammer — spec into them to get more out of it.
You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.
When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Major Action hits accumulate 1 Stun stack, while Minor Action and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.
Extends the duration of Hammer Spin's Super Armor effect.
Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.
You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.
Skullcrusher on Lv.1 Charge grants Super Armor during casting.
Increases the dash distance of Hammer Dash.
Gain Super Armor while casting Hammer Dash.
You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
When a charged attack hits, it reduces the cooldown of Earthshaker.
Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.
Trade value
- Listed now
- 73g · 24 listed
- Recommended
- 100g
- Price range
- 45–400g
- Repair cost
- 0.0125
- Tradable
- Yes
“Listed now” is the lowest current auction listing; the recommended price is the game's suggested fair value.
Other rolls of this weapon
Military Hammer drops with different affix rolls — each variant below is labelled with the affix it carries; higher combat value is the stronger roll.
Featured in builds
All builds →Military Hammer is part of 2 of the game's recommended builds.
Where it drops
Loot finder →Every chest and monster that can drop Military Hammer, with the drop chance in each zone and Gyldening Intensity. A range means the rate shifts with party size and map district.
Treasure chests
Monsters
Rates are the chance per chest opened or monster looted. Low rolls also build up the drop guarantee, which upgrades a future drop to Legendary once it fills.