Commander Sword and Shield
Overview
Compare →- Type
- Sword and Shield
- Rarity
- Epic
- Class
- Mercenary
- Combat value
- 450
- Among Sword and Shields
- #3 of 9
- Among Epic
- #1 of 12
- Durability
- 1400
- Tradable
- Yes
Attribute bonuses
- Attack
- 21
- Defence
- 60
- Physical Reduction
- 6%
- Block Rate
- 70%
Affixes on this roll
All affixes →This roll of Commander Sword and Shield carries the following affix — the rolled modifiers that define its build value.
Who can wield this
All classes →MercenaryBruiser · Sword & Shield / Hammer
The archetypal frontline Hunter — a durable melee bruiser built around sword-and-board and blunt weapons, trading sustained pressure for survivability.
ASolid pick in our tier read: The unanimous beginner pick — high base survivability and forgiving sword-and-board play that makes mistakes cheap while you learn routes and extraction timing. Damage is solid rather than scary; single-target boss damage lags the dedicated DPS classes.
About the Sword and Shield
All Sword and Shield weapons →Balanced one-handed sword paired with a shield — strong blocking and steady single-target pressure. · One-handed + shield
“An effortless technique that, with perfect timing, helps avoid many oncoming dangers.”
Sword and Shield skills you can slot
All skills →Skills are gated by weapon type — equip Commander Sword and Shield and you can use any of these Sword and Shield skills.
Hold to cast Impalement: Thrust forward with your sword, dealing damage and gaining 2 stacks of Sword Tip. While in the Blade Edge or Strong Edge state, your travel distance is increased.
Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking.
Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.
When a normal attack hits, gain 1 stack of Sword Tip. After gaining 6 stacks of Sword Tip, enter the Blade Edge state. While in the Blade Edge state, gain another 6 stacks of Sword Tip to enter the Strong Edge state. While in the Blade Edge state, press and to unleash Stacked Slash. After use, you will exit the Blade Edge state. When unleashed during the Strong Edge state, Stacked Slash is enhanced with increased travel distance and damage while granting Super Armor. After use, you will enter the Blade Edge state.
Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode.
Dash forward and perform 2 slashes, dealing Physical Damage.
Talents that boost Sword and Shield skills
Full talent tree →These Mercenary talents directly strengthen skills you can use with Commander Sword and Shield — spec into them to get more out of it.
Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press Major Action and Minor Action to consume 1 stack of Momentum and unleash Shockwave Strike.
The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.
The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.
After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.
Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.
Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.
After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.
The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.
Shield Slam can be quickly cast while blocking with the shield raised.
Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.
Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.
Trade value
- Listed now
- 441g · 11 listed
- Recommended
- 700g
- Price range
- 120–2500g
- Repair cost
- 0.171429
- Tradable
- Yes
“Listed now” is the lowest current auction listing; the recommended price is the game's suggested fair value.
Other rolls of this weapon
Commander Sword and Shield drops with different affix rolls — each variant below is labelled with the affix it carries; higher combat value is the stronger roll.
Featured in builds
All builds →Commander Sword and Shield is part of 2 of the game's recommended builds.
Where it drops
Loot finder →Every chest and monster that can drop Commander Sword and Shield, with the drop chance in each zone and Gyldening Intensity. A range means the rate shifts with party size and map district.
Treasure chests
Monsters
Rates are the chance per chest opened or monster looted. Low rolls also build up the drop guarantee, which upgrades a future drop to Legendary once it fills.