Beast Spirit Catalyst
Overview
Compare →- Type
- Catalyst
- Rarity
- Rare
- Class
- Seer
- Combat value
- 300
- Among Catalysts
- #6 of 9
- Among Rare
- #1 of 10
- Durability
- 1200
- Tradable
- Yes
Attribute bonuses
- Attack
- 23
- Magical Increase
- 2%
Affixes on this roll
All affixes →This roll of Beast Spirit Catalyst carries the following affix — the rolled modifiers that define its build value.
Who can wield this
All classes →SeerSupport · Catalyst / Mace
A utility caster oriented around the catalyst and Healing Bonus, supporting the team through sustain and control rather than raw damage.
BSituational in our tier read: The only class that can heal teammates — close to mandatory in an organized trio, where it rates with the best. Solo is another story: its own damage is thin, making it the weakest class to take into a raid alone.
About the Catalyst
All Catalyst weapons →A magical focus oriented toward support, sustain and utility casting. · One-handed
Catalyst skills you can slot
All skills →Skills are gated by weapon type — equip Beast Spirit Catalyst and you can use any of these Catalyst skills.
Hold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.
Hold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.
Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.
Hold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.
Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Hold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.
After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.
Press to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.
Hold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.
Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
Consumes Psionic Energy to summon the currently selected rune at the target location.
Hold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.
Talents that boost Catalyst skills
Full talent tree →These Seer talents directly strengthen skills you can use with Beast Spirit Catalyst — spec into them to get more out of it.
Successfully casting Wind Surge increases your Movement Speed for a period of time.
Increases the knockback distance of Wind Surge.
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Healing Art recovers additional Health based on the target's missing Health.
Healing Art removes all debuffs with remaining duration from the target.
Reduces the chanting time of Psionic Shield.
When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
Trade value
- Listed now
- 70g · 20 listed
- Recommended
- 100g
- Price range
- 45–400g
- Repair cost
- 0.0125
- Tradable
- Yes
“Listed now” is the lowest current auction listing; the recommended price is the game's suggested fair value.
Other rolls of this weapon
Beast Spirit Catalyst drops with different affix rolls — each variant below is labelled with the affix it carries; higher combat value is the stronger roll.
Featured in builds
All builds →Beast Spirit Catalyst is part of 1 of the game's recommended build.
Where it drops
Loot finder →Every chest and monster that can drop Beast Spirit Catalyst, with the drop chance in each zone and Gyldening Intensity. A range means the rate shifts with party size and map district.
Treasure chests
Monsters
Rates are the chance per chest opened or monster looted. Low rolls also build up the drop guarantee, which upgrades a future drop to Legendary once it fills.