Spear Bandit

Combat profile
- Tier
- Normal
- Defence
- 705
- Block rate
- 50%
- Mobile
- Yes
- Chase speed
- 380
By raid
| Raid | Health | Attack | XP per kill | Kill score |
|---|---|---|---|---|
| Normal · SoloHallowgrove | 327 | 112 | 23 | 15 |
| Normal · 3-playerBrandrgarde · Hallowgrove | 327 | 112 | 8 | 15 |
| Chaos · SoloHallowgrove | 375 | 134 | 30 | 30 |
| Chaos · 3-playerHallowgrove | 375 | 134 | 10 | 30 |
| Cataclysm · 3-playerBrandrgarde | 407 | 148 | 10 | 30 |
Health and attack rise with the zone’s intensity, and elites and bosses carry far more of both in a 3-player raid than solo. Kill XP runs the other way — a solo kill is worth roughly triple, though in a squad every living teammate is paid the same amount. Defence, crit damage and block rate don’t change. Full XP tables are on the progression page.
Fighting it
Monster AI →Spear Bandit is a standard-tier enemy. It will chase you, so manage spacing and clear it on your terms.
See how looting works in the loot & drops guide.
Moveset
How many distinct abilities Spear Bandit fights with, by role — a read on how complex the encounter is.
- Attack moves
- 4
- On-hit reactions
- 3
- Special
- 1
It also has a signature ability on top of its regular attacks — expect something the rest of its kit doesn't telegraph.
Behaviour
Standard aggression — engages on sight and chases at 380 speed.
- Turn speed
- 1
Perception & aggro
How Spear Bandit notices and pursues you — the numbers behind its aggro. Larger sight/hearing means it spots you sooner.
- Sight range
- 12,999
- Vision cone
- 70°
- Hearing range
- 350
- Engage range
- 9,999
- Max chase
- 9,999
- Max chase time
- 3s
- Lose-sight time
- 3s
In the Mist
Its sight drops to 3,333 outside the fog circle and near an escape portal — so the Gyldenmist and extraction points are real cover.