Spear Bandit

NormalMobile

Combat profile

Tier
Normal
Defence
705
Block rate
50%
Mobile
Yes
Chase speed
380

By raid

RaidHealthAttackXP per killKill score
Normal · SoloHallowgrove3271122315
Normal · 3-playerBrandrgarde · Hallowgrove327112815
Chaos · SoloHallowgrove3751343030
Chaos · 3-playerHallowgrove3751341030
Cataclysm · 3-playerBrandrgarde4071481030

Health and attack rise with the zone’s intensity, and elites and bosses carry far more of both in a 3-player raid than solo. Kill XP runs the other way — a solo kill is worth roughly triple, though in a squad every living teammate is paid the same amount. Defence, crit damage and block rate don’t change. Full XP tables are on the progression page.

Fighting it

Monster AI →

Spear Bandit is a standard-tier enemy. It will chase you, so manage spacing and clear it on your terms.

See how looting works in the loot & drops guide.

Moveset

How many distinct abilities Spear Bandit fights with, by role — a read on how complex the encounter is.

Attack moves
4
On-hit reactions
3
Special
1

It also has a signature ability on top of its regular attacks — expect something the rest of its kit doesn't telegraph.

Behaviour

Standard aggression — engages on sight and chases at 380 speed.

Turn speed
1

Perception & aggro

How Spear Bandit notices and pursues you — the numbers behind its aggro. Larger sight/hearing means it spots you sooner.

Sight range
12,999
Vision cone
70°
Hearing range
350
Engage range
9,999
Max chase
9,999
Max chase time
3s
Lose-sight time
3s

In the Mist

Its sight drops to 3,333 outside the fog circle and near an escape portal — so the Gyldenmist and extraction points are real cover.

Other normal enemies

← All monsters