Eeryl Hatchling
Combat profile
- Tier
- Normal
- Defence
- 705
- Block rate
- 50%
- Mobile
- Yes
- Chase speed
- 30
By raid
| Raid | Health | Attack | XP per kill | Kill score |
|---|---|---|---|---|
| Normal · SoloHallowgrove | 3 | 112 | 23 | 15 |
| Normal · 3-playerBrandrgarde · Hallowgrove | 3 | 112 | 8 | 15 |
| Chaos · SoloHallowgrove | 3 | 134 | 30 | 30 |
| Chaos · 3-playerHallowgrove | 3 | 134 | 10 | 30 |
| Cataclysm · 3-playerBrandrgarde | 3 | 148 | 10 | 30 |
Health and attack rise with the zone’s intensity, and elites and bosses carry far more of both in a 3-player raid than solo. Kill XP runs the other way — a solo kill is worth roughly triple, though in a squad every living teammate is paid the same amount. Defence, crit damage and block rate don’t change. Full XP tables are on the progression page.
Fighting it
Monster AI →Eeryl Hatchling is a standard-tier enemy. It will chase you, so manage spacing and clear it on your terms.
See how looting works in the loot & drops guide.
Moveset
How many distinct abilities Eeryl Hatchling fights with, by role — a read on how complex the encounter is.
- Attack moves
- 6
- Counterattacks
- 1
- On-hit reactions
- 1
Behaviour
- Punishes greedcounterattacks, so don't over-commit on its guard
- Turn speed
- 1
Perception & aggro
How Eeryl Hatchling notices and pursues you — the numbers behind its aggro. Larger sight/hearing means it spots you sooner.
- Sight range
- 12,999
- Vision cone
- 70°
- Hearing range
- 350
- Engage range
- 9,999
- Max chase
- 9,999
- Max chase time
- 3s
- Lose-sight time
- 3s
In the Mist
Its sight drops to 3,333 outside the fog circle and near an escape portal — so the Gyldenmist and extraction points are real cover.