Crime and Punishment

Chapter 3 of S1: Soul Hunt.

Overview

Chapter
3
Main tasks
18
Side tasks
27
Opens at Fate Chart stage
Torrent
Follows
Mistchaser
Chapter progress45 tasks

Fate Chart stage: Torrent

Full Fate Chart →

The Web of Fate continues to tremble, sounding an increasingly urgent warning: Fueled by the ongoing Soul Harvest, the Velgr have spiraled into utter madness. They are exhausting every resource at their disposal, desperate to turn Hallowgrove and Brandrgarde into a spawning burial ground for their soul experiments. Stop them once and for all, Gyldhunters! The Divine Anchor teeters on the brink of collapse, and the silhouette of a "False God" is gradually taking shape within the torrent of souls. Should we fail this battle, the Web of Fate will suffer catastrophic damage.

  • ›All Gyldhunters must collectively accumulate 500,000,000 progress to unlock the next stage.

When the stage ends

The torrent of souls has gradually subsided. The Velgr's experimental plans have taken a devastating blow at the hands of the Gyldhunters, allowing more lost souls to return to the Web of Fate. However, monsters lurking in the deepest reaches of the forbidden zones have been startled awake by the aftershocks of the Soul Hunts, dragging even more regions into fresh chaos!

The Elite Speed Challenge gameplay is now available.

Stage repeatables

Repeatable contribution tasks available while Torrent is active.

  1. Repeatable: Successfully extract with 5,000 Gyldenblod

  2. Repeatable: Successfully extract 1 time(s) in Cataclysm mode

  3. Repeatable: Complete 1 Soul Harvest(s)

  4. Repeatable: Complete 1 high-difficulty expedition task(s) (including The Divine Endowment, Greataxe of Slaughter, and Forbidden Zone Defense)

Main tasks

The chapter's story chain, in order.

  1. 1

    Patch

    The Mistchasers' purification ritual has concluded, but Harvey, the last remaining Mistchaser, left behind an unexpected message: Go find Stinger and see what he thinks about it.

    • ›Talk to Stinger

    A mysterious spirit once guided the Mistchaser Harvey out of Hallowgrove through the Gyldenmist, and sewn onto that spirit's clothes was a Mistchaser patch. Overcome with grief and fury, Stinger decides to follow this clue in an attempt to uncover the truth behind the Soul Hunt.

    Requires: Mistchaser

  2. 2

    Ordnance Inspection

    Search the weapon rack; perhaps you can find traces left behind by the mysterious spirit.

    • ›Search Equipment Racks 5 time(s) (Shared by Team)

    Your preliminary investigation uncovers traces left by the spirit, but it is far from enough.

    Requires: Patch

  3. 3

    Relics of Old

    Signs of the mysterious spirit's activity have appeared at Einherjar Ship Grave, Demigod Coast, and Sunset Fjord. Head out to investigate.

    • ›Investigate the designated Treasure Chamber in Hallowgrove (requires key - Einherjar Ship Grave to open)
    • ›Investigate the designated Treasure Chamber in Hallowgrove (requires key - Demigod Coast to open)

    You have searched thoroughly, but only found faint traces where the mysterious spirit briefly lingered—yielding very little to show for it.

    Requires: Ordnance Inspection

    Gold300
  4. 4

    Battle-Tested

    Complete the thrilling exploration task and defeat the Elite Berserkers blocking your way to continue tracking the spirit Mistchaser.

    • ›Complete 1 high-difficulty exploration task(s) (including The Divine Endowment, Greataxe of Slaughter, and Forbidden Zone Defense) (Shared by Team)
    • ›Defeat 1 Elite Berserker(s) (Shared by Team)

    You have completed the task while clearing out the obstacles along your path of investigation.

    Requires: Relics of Old

    Gold300
  5. 5

    Precision Strike

    Someone once spotted the spirit of the Prayer of the Moon within the Gyldenmist but is unwilling to share the information easily. Prove your strength to squeeze further clues out of the conflict.

    • ›Land the killing blow on 1 Lesser Elite monster(s) via a Critical Hit (headshot) (Shared by Team)

    You have won the battle and learned that the mysterious spirit did not just appear in Hallowgrove; word has it that she was also spotted along the road to Brandrgarde.

    Requires: Battle-Tested

  6. 6

    Round Trip

    The spirit was active between Hallowgrove and Brandrgarde; travel between both regions to confirm where it went.

    • ›Successfully extract from Hallowgrove 1 time(s) by any means
    • ›Successfully extract from Brandrgarde 1 time(s) by any means

    You have extracted successfully, confirming that the mysterious spirit has been wandering between Hallowgrove and Brandrgarde. To get any closer to her, you must first confront the powerful foes within the Gyldenmist.

    Requires: Precision Strike

    Gold300
  7. 7

    Facing the Mighty

    Defeat the Mist Lord and vanquish rival Gyldhunters to track down more signs of the mysterious spirit.

    • ›Participate in defeating 1 Mist Lord(s) (Shared by Team)
    • ›Participate in defeating 1 Gyldhunter(s) (Shared by Team)

    You have defeated the powerful foes, and amidst the chaos, you catch a glimpse of the spirit! She seems to be stopping the souls in the mist from approaching the Divine Anchor, but her form is quickly surrounded by the Soulgnawer and fades from sight.

    Requires: Round Trip

  8. 8

    Soulgnawer

    The Soulgnawer is devouring the remaining souls. Defeat it and protect what is left of them!

    • ›Participate in defeating 1 monster(s): Soul Incubator (only appears in Soul Harvest) (Shared by Team)

    You have defeated the Soulgnawer, allowing a few remaining wisps of soul to be preserved.

    Requires: Facing the Mighty

    Gold2,000
  9. 9

    Echoes of the Past

    You have concluded your investigation into the mysterious spirit—take the clues you gathered back to Stinger. Perhaps he has uncovered something new on his end.

    • ›Talk to Stinger

    Stinger recognizes the mysterious spirit as Máni, bringing back memories of how they first met in Norgard. They once spoke at length about the future after the Mistfall, but a bitter argument broke out over whether to rely on a greater power to welcome a new dawn, leading them to part ways on bad terms. Stinger knows nothing about what happened to Máni afterward, let alone why she became what she is today.

    Requires: Soulgnawer

  10. 10

    The Fate of Máni

    Stinger has confirmed that the mysterious spirit is indeed Máni. Go find Dew and ask her to trace the location of Máni's soul using the Web of Fate.

    • ›Talk to Dew

    Dew believes that Máni never truly strayed from her path. In her pursuit of greater power, she crossed paths with Sáldr, which ultimately set her on a tragic course. Dew will now use the Web of Fate to seek out the final resting place of Máni's soul.

    Requires: Echoes of the Past

  11. 11

    No Stone Unturned

    While waiting for Dew's results, keep pushing your investigation deeper. Return to Windrest with a haul worth the risk.

    • ›Search Open Sacks 5 time(s) (Shared by Team)

    You have completed your search of the designated containers.

    Requires: The Fate of Máni

  12. 12

    Brandrgarde Treasure

    While waiting for Dew's results, keep pushing your investigation deeper. Return to Windrest with a haul worth the risk.

    • ›Investigate the designated Treasure Chamber in Brandrgarde (requires key - Main Hall to open)
    • ›Investigate the designated Treasure Chamber in Brandrgarde (requires Key - Prison to open)

    You have completed your investigation and search across multiple locations.

    Requires: No Stone Unturned

    Gold300
  13. 13

    A Bountiful Haul

    While waiting for Dew's results, keep pushing your investigation deeper. Return to Windrest with a haul worth the risk.

    • ›Complete 2 in-match exploration task(s) (Shared by Team)
    • ›Successfully extract from Hallowgrove 1 time(s)
    • ›Extract with total earnings greater than 5,000

    You have completed several successful expeditions and safely returned to Windrest.

    Requires: Brandrgarde Treasure

  14. 14

    Strife

    While waiting for Dew's results, keep pushing your investigation deeper. Return to Windrest with a haul worth the risk.

    • ›Participate in defeating 3 Gyldhunter(s) (Shared by Team)

    Relying on your exceptional skills and strength, you have defeated rival Gyldhunters.

    Requires: A Bountiful Haul

  15. 15

    An Old Friend

    The truth about Máni's past is finally coming to light. Relay your findings to Stinger and see how he intends to face his old friend.

    • ›Talk to Stinger

    Stinger makes no excuses for Máni's transgressions. He hopes to work alongside you to thoroughly investigate the Soul Hunt and uncover the truth behind her altered destiny.

    Requires: Strife

  16. 16

    Manuscripts and Records

    Máni left behind traces of her time as the Prayer of the Moon when she aided the local villagers in Hallowgrove. Track down these items and extract with them.

    • ›Head to Hallowgrove and investigate clues regarding the Prayer of the Moon
    • ›Successfully extract 1 time(s) by submitting Soul Threads to the Ferryman at the Soul Ferry in Hallowgrove

    You have recovered Máni's manuscripts and casualty log. The manuscripts detail unfinished medical experiments, while the casualty log records her efforts to treat the wounded and pray to the gods. Together, these two records reveal the grand mission of the Prayer of the Moon: dedicating her life to healing and mending the world.

    Requires: An Old Friend

    Gold2,000
  17. 17

    The Priestess's Belongings

    All the items above once belonged to the Prayer of the Moon. Track down these lost items and bring them to Stinger for safekeeping.

    • ›Submit unbound Obsidian Ore x2
    • ›Submit unbound Soulcomb Net x2
    • ›Submit unbound Runic Tanned Leather x2
    • ›Submit unbound Ripple Gem x2
    • ›Submit unbound Blessing Sachet x1
    • ›Submit unbound Thread of Fate x1

    You have recovered the belongings left behind by the Prayer of the Moon. They show you that she once prayed for the blessings of all people and steadfastly believed that every fate has its final resting place. Yet everything that followed had long since spiraled beyond her original wishes.

    Requires: Manuscripts and Records

  18. 18

    Facing Máni

    You have gathered everything related to Máni. Go speak with Dew, and she will use the Web of Fate to seek out Máni's final echo of fate.

    • ›Talk to Dew

    You have recovered the final belongings of the Prayer of the Moon, piecing together the end of her tragic path. She sought to exile her own soul to bring an end to everything she had brought upon this world. Gyldhunter, tell me... do you see this as atonement, or an escape?

    Requires: The Priestess's Belongings

Side tasks

Optional objectives available during the chapter.

  1. Tactical Training

    Soekja is absolutely thrilled, flapping its wings while calling you over.

    • ›Talk to Soekja

    It seems that relying solely on swords and spears in combat is far from enough. You must also master the use of various items; head out to begin your trials now.

    Requires: Battle-Tested

  2. Hook, Line, and Sinker!

    Soekja has set a task for you: make good use of trap items to defeat your enemies.

    • ›Defeat 3 monster(s) caught in a Frostbite Trap (kills within 60 seconds of activation count)

    Setting traps turns out to be much easier than anticipated. Time to head back to Soekja.

    Requires: Tactical Training

    Gold500
  3. Greenhorn

    The traps are doing the trick! Soekja has a few more tools to show you—go catch up with him.

    • ›Talk to Soekja

    Simply setting traps is not enough; utilizing items fluidly requires both accuracy and power. Continue your combat training.

    Requires: Hook, Line, and Sinker!

  4. Jarring Tactics

    The Monster Hunting Jar leaves enemies with nowhere to hide. Go out there and show those strong foes what it can do!

    • ›Investigate the designated location in Hallowgrove
    • ›Use a Monster Hunting Jar to land the killing blow on any monster 3 time(s)
    • ›Use a Monster Hunting Jar to land the killing blow on Elite or higher-tier monster(s) 1 time(s)

    Handling Monster Hunting Jars is still a bit tricky, but it's time to start practicing with throwing daggers and axes too.

    Requires: Greenhorn

    Gold500
  5. Precision Blades

    You've got the hang of the Monster Hunting Jar! Next up, let's work on your aim with some throwing daggers and axes.

    • ›Use a Crude Throwing Dagger or Throwing Dagger 3 time(s)
    • ›Use a Crude Throwing Axe or Throwing Axe 3 time(s)
    • ›Defeat 1 Gyldhunter(s) inflicted with Bleeding by a Crude Throwing Dagger or Throwing Dagger (kills within 120 seconds of the hit count; Shared by Team)

    You have perfected the accuracy and power of your throwables. Go find Soekja now and give him a grand demonstration of your training results.

    Requires: Jarring Tactics

    Gold500
  6. Apprentice of Shadows

    You're a natural with the throwing daggers and axes. Head back to Soekja to show off your progress and see what his next test is.

    • ›Talk to Soekja

    Soekja proposes an even more rigorous trial. However, with enough practice in combat, you'll master every item there is.

    Requires: Precision Blades

  7. Fire in a Flask

    Soekja's got something a bit more volatile for you. Light your enemies up with a Firegrease Jar and watch them burn!

    • ›Investigate the designated location in Hallowgrove
    • ›Defeat 1 Gyldhunter(s) ignited by a Firegrease Jar (kills within 120 seconds of the hit count; Shared by Team)

    Raging flames burst from the flask, engulfing the enemy in the blink of an eye. This method of attack is incredibly efficient. Now, go test out the Filth Jars.

    Requires: Apprentice of Shadows

    Gold500
  8. Adding Insult to Injury

    Firegrease Jars really pack a punch! Next, try out the Fetid Jar and watch your enemies stumble into defeat.

    • ›Defeat 1 Gyldhunter(s) hit by a Fetid Jar (kills within 120 seconds of the hit count; Shared by Team)

    This thing... certainly deals a dual blow to both the enemy's body and mind. Regardless, now that progress has been made, head back to Soekja.

    Requires: Fire in a Flask

    Gold500
  9. Lethal Hunt

    The Fetid Jar didn't disappoint! Go talk to Soekja to see what he's got planned for you next.

    • ›Talk to Soekja

    Power and accuracy matter, but knowing when to use an item is what truly counts. Continue your combat training.

    Requires: Adding Insult to Injury

  10. Nowhere to Run

    Soekja wants you to dictate the pace of battle. Use the Windcaller Wings to slow your targets down, then close in for the finish.

    • ›Defeat 1 Gyldhunter(s) after slowing them with Windcaller Wings (kills within 120 seconds after the slow is applied count; Shared by Team)

    The Slow effect of the Windcaller Wings is highly useful in combat. Now, go test out the effects of the Soul Separation Pill.

    Requires: Lethal Hunt

    Gold500
  11. Soulstalker

    You've grown fluent with the Windcaller Wings. Next, try the Soul Separation Pill in a real fight and find the perfect moment to strike.

    • ›Use a Soul Separation Pill or Potent Soul Separation Pill 3 time(s)
    • ›Participate in killing 1 Gyldhunter(s) after using a Soul Separation Pill or Potent Soul Separation Pill (kills within 180 seconds of use count; Shared by Team)

    You've got the timing down. Time to find Soekja.

    Requires: Nowhere to Run

    Gold500
  12. Shadow Hunter

    You've mastered the Soul Separation Pill. Head back to Soekja to learn about some remarkable powders that can completely turn the tide.

    • ›Talk to Soekja

    Soekja introduces some remarkable powders. Though they deal no direct damage, they can produce unexpected tactical effects. Give them a try.

    Requires: Soulstalker

  13. Bated Breath

    Silence Dust can turn the tide of battle in unexpected ways. Take it out there and use it to shut down your enemies!

    • ›Participate in killing 1 Gyldhunter(s) after using Silence Dust (kills within 180 seconds of use count; Shared by Team)
    • ›Successfully extract 1 time(s)

    These remarkable powders certainly harbor hidden wonders. Now, go test out the Shadow Dust or Mimic Dust.

    Requires: Shadow Hunter

    Gold500
  14. Reveal Yourself!

    You've unlocked the true potential of Silence Dust. Now, try out Shadow Dust or Mimic Dust to expand your tactical playbook.

    • ›After using Silence Dust or Mimic Dust, land the killing blow on 2 Gyldhunter(s) (kills within 60 seconds of use count; Shared by Team)

    Now that you have mastered the use of all item types, Soekja is ready to bestow upon you the title of "Tactical Master"!

    Requires: Bated Breath

    Gold5,000
  15. Tactical Master!!

    That's every tool in the arsenal! Go find Soekja to claim your "Tactical Master" title.

    • ›Talk to Soekja

    Soekja has officially bestowed upon you the title of "Tactical Master."

    Requires: Reveal Yourself!

  16. A New Tale

    Pip is shifting restlessly atop his crate, muttering to himself every now and then as if brainstorming a brand-new tale.

    • ›Talk to Pip

    Pip plans to adapt the legends of Skeet the Phantom Thief into a story, and he needs genuine treasures and combat to spark his inspiration.

    Requires: Battle-Tested

  17. Treasure Hunting

    Inspiration is a fickle thing—it takes rare treasures and thrilling combat to truly spark it.

    • ›Investigate the designated location in Hallowgrove
    • ›Defeat any Elite monster 3 time(s) (Shared by Team)

    After some searching, you have successfully found the treasure.

    Requires: A New Tale

    Gold500
  18. Bringing Back Treasure

    Bring back a treasure so Pip can start the story.

    • ›Extract with Legendary or higher-rarity materials 1 time(s)
    • ›Successfully extract 1 time(s)
    • ›Extract with total earnings greater than 5,000

    Narrowly escaping potential disaster, you have successfully brought the treasure back to Pip.

    Requires: Treasure Hunting

    Gold500
  19. Sparking Inspiration

    Bring treasures to Pip to spark his storytelling inspiration.

    • ›Talk to Pip

    As a child, Skeet was a street beggar constantly bullied by thugs, but his brilliant mind allowed him to devise a scheme to turn the tables on them.

    Requires: Bringing Back Treasure

  20. Treasure Hunting

    Bring back more high-value treasures to keep Pip's story moving forward.

    • ›Complete any in-match exploration task 1 time(s) (Shared by Team)
    • ›Successfully extract from Hallowgrove using a Returning Chime 1 time(s)

    The treasure hunt part is complete, but a great story still needs an interesting battle.

    Requires: Sparking Inspiration

    Gold500
  21. Add a combat chapter to the story to spice up the entire treasure hunt adventure.

    • ›Participate in defeating 1 Gyldhunter(s) (Shared by Team)
    • ›Extract with a total of 3 Epic forging items

    After defeating enemies eyeing the treasure, you have successfully brought the treasure back to Pip.

    Requires: Treasure Hunting

    Gold500
  22. Skeet the Phantom Thief

    Bring a treasure to Pip and listen to the tale of Skeet.

    • ›Talk to Pip

    Driven by a righteous heart in his youth, Skeet despised a corrupt tax collector who squeezed the poor to line his own pockets while currying favor with the powerful. Thus, Skeet stole his gold and distributed it to the poor.

  23. Treasure Hunting

    The Phantom Thief's adventures are getting wilder, but Pip is stuck at the most crucial part. He needs a new treasure!

    • ›Within the first 300 seconds of the match, participate in defeating 1 Tyrannical Executioner(s) (Shared by Team)
    • ›Within the first 300 seconds of the match, participate in defeating 1 Elite Berserker(s) (Shared by Team)

    Bring a treasure to Pip.

    Requires: Skeet the Phantom Thief

    Gold500
  24. The Grand Adventure

    Bring a treasure to Pip and listen to the tale of Skeet.

    • ›Talk to Pip

    Wandering far and wide as an adult, Skeet stumbled upon a dark secret: Stingy Roger, the Lord of Ironmount City, was colluding with bandits.

    Requires: Treasure Hunting

  25. Treasure Hunting

    The story is nearing its end, and all that is missing is an epic grand finale. Track down a truly legendary treasure to help Pip complete his masterpiece!

    • ›Within the first 600 seconds of the match, investigate the designated location in Brandrgarde

    A high-value treasure alone won't cut it—the story needs a thrilling fight scene too.

    Requires: The Grand Adventure

    Gold500
  26. The story's conclusion needs some more action sequences!

    • ›Participate in killing 5 Lesser Elite monster(s) (Shared by Team)
    • ›Participate in killing 3 Elite monster(s) (Shared by Team)
    • ›Participate in killing 1 Underlord(s) (Shared by Team)
    • ›Participate in killing any Mist Lord 1 time(s) (Shared by Team)

    You have fully polished Pip's story, adding a spectacular battle to it!

    Requires: Treasure Hunting

  27. A Spectacular Finale

    Bring a treasure to Pip to learn the conclusion of Skeet's story.

    • ›Talk to Pip

    Bold yet meticulous, Skeet not only schemed to put a bounty on the bandits, but also managed to pin the astronomical costs onto the lord himself. Having finished the tale, Pip promises to weave your name into the story, making you a legendary figure alongside Skeet the Phantom Thief across the North!

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