TTK ThrowingSpear
Overview
- Type
- Javelin
- Rarity
- Damaged
- Class
- Blackarrow
- Durability
- 1000
- Tradable
- No
Attribute bonuses
This weapon grants no flat attribute bonuses — its value comes from its affix rolls.
Who can wield this
All classes →BlackarrowRanged · Bow
A dedicated archer that controls space from afar with the bow, converting positioning and physical damage into safe, sustained DPS.
Javelin skills you can slot
All skills →Skills are gated by weapon type — equip TTK ThrowingSpear and you can use any of these Javelin skills.
Press to perform Divine Infusion, wrapping your javelin in golden threads to enter a Divine Power state, temporarily increasing Attack. While in the Divine Power state, press to swing the javelin to perform a melee attack.
Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.
After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest.
Press to quickly throw your currently equipped javelin. Hold to charge. Charging does not consume Energy and increases the javelin's Damage Multiplier, Impact, Effective Range, and Maximum Range. After reaching a full charge, you enter an Aiming state for a short time.
A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.
Trade value
- Repair cost
- 1
- Tradable
- No
Bound to your account — it cannot be sold to other players.
Other rolls of this weapon
This is the only recorded roll of TTK ThrowingSpear.